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While looking at the code I noticed that migrateOldModOptions() forces the sandbox options RandomPower.OnAtNight and RandomPower.InstantPowerShutoff to false the first time a save is loaded (even if they were set differently), but after that they stay as configured in the sandbox for future sessions. I thought it might be useful to mention this in the description or adjust the behavior if that wasn’t intended.
Also, if you ever want RandomPowerChance to correspond exactly to a probability of chance / 100, you could use something like local turnOnRoll = ZombRand(100); if turnOnRoll < chance then ... end, so there are 100 equiprobable outcomes and exactly chance of them are successes.
Thanks again for your work on this mod!
@Bonnie Boestar I'll add that option in a patch soon
@Kaoeutsu It's an interesting mechanic, and would be doable. I will add it if I have time