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Bruno/Steam Suits/Reiksmarines Millennium Compatibility Submod
   
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5 月 7 日 上午 10:24
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Bruno/Steam Suits/Reiksmarines Millennium Compatibility Submod

描述
Simple quick and dirty submod to make my mods work with the Empire Millennium overhaul. All it does is make them able to be recruited from the new buildings in campaign.

All mods mentioned are required!
10 条留言
Augustus 11 月 24 日 上午 4:45 
Update please.
WshhTiti 11 月 22 日 下午 2:57 
@Jaden.H ,

Could you be more specifique please? I understand notthing of what I am supposed to do, sorry
Augustus 11 月 8 日 上午 4:44 
Update pls
Seran561915 9 月 28 日 下午 12:54 
any chance you could update this so that it uses your new mod instead of the old ones? Also, could you make them compatible with the new lord skills and technologies?
JuicyCrane766 7 月 12 日 上午 6:04 
I am having the same issue as Rubicon373, The steam suit units aren't showing up. are you able to fix this?
Jaden.H 7 月 3 日 下午 6:39 
So, Did a bit of digging into the cause of the issue Rubicon is having, and it's surprisingly simple.
Not as an insult, but the fix is nice and quick and good to know for future reference.

As part of "Deithland_infantry" under Units_to_groupings_military_permissions_tables, you either need to denote priority, or rename it to something like "Deithland_Infantry_Compat" so that it isn't conflicting with the BASE Deithland_Infantry groupings table.

If you already knew this, than my apologies, but better roll the dice you didn't and letting people know so they can tweak it on their end.
Rubicon373 7 月 3 日 下午 3:27 
Hi, having a bit of an issue, none of the Deithland/Steam Suits etc units are showing up in the campaign, all the buildings are replaced by the modern warfare mod and none of them build those units as far as I can see, is there a specific load order for them to work together?
GhostDragonz2000 7 月 2 日 下午 1:35 
Hi, been really enjoying your mods and am really happy to find this submod, been putting together a modlist for TW Millennium/ww1-esq, and was wondering what you thought about adding your new Deithland mod to this submod? Was just thinking it would be a cool addition.

Also, I just had a couple of questions for the submod, one was if your units are added to the technology tree (to get buffs, grenades, etc) as I think their tree doesn't affect vanilla or other mod units, if no don't worry not a problem. (I'd check but my mod download queue is multi day rn)
The other was just an idea, I'm not sure if this is possible, but what would you think about having/adding some "tech" progression? Like pushing up a tier the Millennium units to have like your level 1 Deithland units take their place to show progression, with your higher tier units up mixed in the higher levels? Not sure how feasible to do it is, so if you don't want/undoable no worries.
Doktober  [作者] 5 月 8 日 上午 11:27 
I aim to please!
LOLOlex 5 月 8 日 上午 8:52 
deym dat was fast Thanks a lot bro