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Setting to rare will remove all "generic" pre-FTL civs, leaving only special event ones. If you want pre-FTLs, but very few planets overall, I'd recommend playing on 0.25x habitables, but crank the pre-FTLs up to 5x, and maybe lower the number of AI. Unlike vanilla, pre-FTLs draw from the "same pool" of possible planets instead of creating additional planets, so the slider affects how many of the available non-event non-guaranteed planets get pre-FTLs (at 1x, roughly 10%, at 5x, roughly 50%).
For 1000 stars, 10 AI empires, 0.25x habitables, 5x pre-FTLs, guaranteed habitables off:
62 habitable planets, of which:
17 are uncolonized
37 are colonized post-FTL
8 are pre-FTL
At 1000 stars, 0 habitable, all other settings default, I get:
89 habitble planets, of which:
39 are uncolonized
50 are colonized post-ftl planets (player/AI homeworlds, Fallen Empires)
0 pre-ftl planets
Same settings, but with guaranteed habitables off:
62 habitable planets, of which:
17 are uncolonized (mostly FE holy worlds, Chosen cluster, a few event planets)
55 are colonized post-ftl planets (player/AI homeworlds, Fallen Empires)
0 are pre-ftl planets
Those are both sample sizes of 1, not averages. The number of AI empires will have a pretty big impact. That's without any other mods.
If I play on 1000 galaxy, rare habitables and 1.0 pre-ftls with Guillis and this mod, how many habitable planets can I expect? Around 100 from the game itself and 20-50 from Guillis?
Essetially, the pre-FTL slider affects the percent of planets with pre-FTLs but (unlike vanilla) does not affect the total number of habitable planets