ZERO Sievert

ZERO Sievert

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12g Flechette ammunition
   
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5 月 4 日 上午 9:50
5 月 10 日 上午 4:39
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12g Flechette ammunition

描述
12g Flechette ammunition now in Zero Sievert!

Sold at both the green army and crimson corp traders, available at 500rep.
If you can't see them at the traders, wait for a restock!

Or you can now craft it on the ammo station!
9 条留言
Csupi  [作者] 5 月 21 日 下午 1:10 
Try it out ingame, it supposed to be a high pen alternative to buckshots, it's not a slug ammo.
KPG - Arturo 5 月 21 日 上午 11:49 
35 pen, same as AP slug
-5%
-120% accuracy
+5% recoil
dur.burn 0.200

idk, unless i'm missing something, this feels like a worse version of normal slug, can't even get them early when slug are reputation locked
buckshot->flechette->slug->AP slug
Csupi  [作者] 5 月 10 日 上午 8:59 
Look it up, it's supposed to be a more ap version of shotgun shells.
Chernov 5 月 10 日 上午 7:39 
i mean on this page, i dont know its stats without using it
Csupi  [作者] 5 月 10 日 上午 4:02 
Why? The rest of the ammos don't have item descriptions...
Chernov 5 月 9 日 下午 7:24 
item description? maybe?
ichigoice3000 5 月 5 日 上午 3:41 
@bionicdivine420
It might be from the "Expert Armorsmith & Cultists" mod.
check the comment for this mod's. There should be the way to fix.
Csupi  [作者] 5 月 4 日 下午 2:39 
Umm, I have no clue how to fix this, my mod doesn't try to create a faction called "Cultists" this has gotta be something with their mod, maybe it's not compatible with other mods?
bionicdivine420 5 月 4 日 下午 12:57 
There's a interference between mod Expert Armorsmith & Cultists And Yours

___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_player:
Code failure in: "init.script"

Mod "12g Flechette ammunition" tried creating a faction that already exists, "Cultists"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_FactionCreate
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_block__
gml_Script___katspeak_expr_if__
gml_Script___katspeak_expr_block__
gml_Script___katspeak_function__
gml_Script_mods_object_perform_event
gml_Object_obj_player_Create_0
gml_Script_player_create (line -1)
gml_Object_obj_player_room_spawn_Create_0