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报告翻译问题









one thing i noticed though, was that weigh in KG usually doesnt seem to be a problem now (with later bags + this mod), but instead, i end up running out of actual inventory slots more than weight :)
i wonder if there is any way to increase the amount of slots a backpack has, and hopefully in a way that lets the game display scrolling lines (or a way to scroll up and down, like the main storage tabs at base do?)
example
"backpack9" : {
"backpack" : {
"ergonomic" : 0,
"movement_speed" : 0,
"sprite_game" : "s_item_backpack9_game",
"weight" : 9 <--- (This one is the one you need to change)
},
"basic" : {
"category" : "backpack",
"description" : "",
"name" : "School bag",
"quest_item" : false,
"can_be_sold" : true,
"scrap" : "none",
"sprite_ingame" : "s_item_backpack9",
"sprite_inv" : "s_item_backpack9",
"stack_max" : 1,
"value" : 3500,
"weight" : 0 <----(THIS ONE DONT TOUCH!!!!!)
The upper "weight" stat will change the capacity of the backpack DO NOT change the "weight" below "value" or your backpack will be hella heavy. there you go its a bid of work to change all backpacks so consider that this will take some time but the backpacks are pretty well named even here so you sould have no trouble doing it. I really hope this helps
(you can accsess the zero sivert folder from the game properties in your libary)and there will be a backpack file there. you can just individually change the weight of eatch backpack from there. Just be carefull eatch backpack has like 2
"blocks" of text, This is part one cuz of steam comment limitations
or you can you tell me where the mod is installed in the game files and ill see if I can modify your mod myself.
As of now there is no FactionExists() function in modding support so I basically have to confirm it with FileDataRead and FileDataWrite. Which is fine, until you try adding mods on top of a save already made.
So to recap:
Cultist mod + This mod and or other mods on when making a new game = it will work fine
vs.
A save that already has cultist mod enabled, then you try to enable another mod on top of it after the fact = game breaks.
once they add the functions and better cross mod support the issues will mostly go away.
Expert Armorsmith & Cultists makes a lot of problems right now and it seems to make problems for you too.
Just try your game without the mod, that should solve the problem.