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There's a command called "z_tank_rock_debug" which reveal the trajectory and "detonation" point of a tank rock when it collided with something, so I guess that one could be an ok substitute.
Anyways what is the console command to reveal the hitbox as shown on the video?
Instead of modelling a proper hit box for the rock itself, they simply modelled the radius instead as it's easier + it does the work, even tho flawed.
I think the AI Tank having a near-perfect aim is another proof that Valve wanted the player to view the rock as a threat, even tho in that case they exaggerated it by making it near impossible to dodge in some situation.
survivors have a hitbox, the rocks has a hitbox - why add a magical sphere that determines whether or not you are hit instead of just letting the basic hitboxes handle it