Source Filmmaker

Source Filmmaker

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The Citadel Payload Tank "Big Blu"
   
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Universe: Team Fortress
Model
Models: Vehicle
标签: SFM
文件大小
发表于
46.756 MB
5 月 4 日 上午 12:52
1 项改动说明 ( 查看 )

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The Citadel Payload Tank "Big Blu"

描述
A big Emp battery tank for destroying high-tech spy equipment and crushing and pushing through defences.

MODELS
models/krazyzark/tf2/props/vehicles/tank_payload_body.mdl (Red and Blu skins)
models/krazyzark/tf2/props/vehicles/tank_payload_tracks.mdl

Both come with animations for idles and moving's

NECESSARY INFORMATION
when I created the skeleton and animations for this prop I made them separate models to make
it easier to work in-game but this comes at a cost to usability in sfm.
So You have to parent the tracks to the body or the other way around

I could fix this but it would be waste of time when you can just connect them in sfm quickly.
if its such a big problem I will update it. Note, this will break any model used in any session before the update.

CREDITS
Models and textures - KrazyZark
Concept and design - Defcon

Please DO NOT re-upload, re-publish or port my stuff with out my permission first!
29 条留言
CrazyJeffro 10 月 7 日 下午 6:00 
ok thanks :steamthumbsup:
KrazyZark  [作者] 10 月 7 日 下午 5:24 
Look up a tutorial, I'm not gonna keep commenting every time.
CrazyJeffro 10 月 7 日 上午 11:28 
what material override is it?
KrazyZark  [作者] 10 月 6 日 下午 10:09 
You can if you make a material override, but it will also remove the glow on the main lights since they are all in the same texture.
CrazyJeffro 10 月 6 日 下午 1:22 
is there a way remove the glow?
KrazyZark  [作者] 10 月 5 日 下午 10:33 
the texture does have slight glow in the dark effect so its visible in gameplay when it was made for the map
CrazyJeffro 10 月 5 日 下午 1:29 
i mean the model is lit up but, i put the model in a dark map and it was still lit up.
blu_c4t 10 月 5 日 上午 5:38 
Ok then
KrazyZark  [作者] 10 月 5 日 上午 4:33 
yea I have no idea, I don't do anything gmod related
blu_c4t 10 月 5 日 上午 3:45 
And i been looking for a fix