武装突袭3

武装突袭3

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Turret Tweaks
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Data Type: Mod
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16.026 KB
5 月 3 日 上午 5:19
5 月 27 日 上午 1:53
6 项改动说明 ( 查看 )

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Turret Tweaks

在 Jamio 的 1 个合集中
MF2041
70 件物品
描述
This mod drastically reduces the accuracy of AI using turrets.

I always hated the way that a barely-competent AI could laser you at any range with a stabilised or vehicle-mounted gun, so yeah. This mod isn't realistic, but if you cared enough about that, you wouldn't be using this mod.


Features:

It mainly covers machine guns, but includes a select few autocannons and will include more as I update them.

The effect should also apply to vehicle mounted turrets too, as well as coaxial machineguns.

The tweaks have no effect on player-manned turrets. Turret accuracy is still subject to your AI skill settings, but overall accuracy should be reduced.

Compatibility with ACE should be built-in as all my testing is done with ACE loaded.


Currently supported mods/DLCs:

Vanilla
  • Vehicle-mounted HMG Turret
  • Mk30/Mk30A/M2
  • M134
  • All MBT coaxial guns

CUP
  • PKM/DSHKM/KPVT/PKT/KORD
  • M2/L2A1
  • MG3
  • ZU-23 Cannon (2A14)

Western Sahara
  • ZU-23 (Shielded)

RHS
  • PKP/PKT/KORD/NSV/KPVT
  • M2/M240

SOG:PF
  • SGM/DSHK/M1910/RPD/DP27
  • M2/M1919

Spearhead 1944
  • MG34/MG42/FM 24 29
  • M2/M1919A4/M1919A6




Planned Features
  • Compatibility for all remaining cDLCs w/ turrets - SOG, GM, CSLA
  • Compatibility for RHS, OPTRE, 3AS
  • Accuracy tweaks for autocannons
  • Mod variants for high/medium/low accuracy debuffs
  • Mod variant that retains stabilised gun accuracy
  • Taking requests for mods that aren't covered by the vanilla tweaks

Known Issues
  • DP28 and RPD turrets from SOG have odd dispersion. Usable but definitely requires more tweaking.


Credits:

JWebmeister for his original jw_config - I simply expanded on this to cover more inheritances, DLCs and mods.

热门讨论 查看全部(2)
12
10 月 7 日 上午 11:31
置顶: Requests
Jamio
5
7 月 2 日 上午 3:33
置顶: Bugs, Issues and Adjustments
Jamio
75 条留言
Yuri Prime 9 月 12 日 下午 8:44 
Hello! Could you intergrate with CBA so we can choose settings by ourself ?
Pathos 8 月 17 日 上午 4:54 
Yup, some sort of toggle for what Lenovo said would be grand, thanks for the mod anyways
Jamio  [作者] 7 月 28 日 上午 7:14 
@HBAOplus Not currently. I believe it will be possible to distinguish the two for the most part, and it is on the list of things to do, but I most likely won't get round to it for a while.
HBAOplus 7 月 23 日 上午 2:05 
Hi, just wanna know, when used this mod, does HMGs mounted on remote control weapon stations (with fire control sys) still have higher accuracy than those human operated ones (eg. M2HBs on rooftop of HMMWVs in 1993 Mogadishu )?
Lenovo 7 月 4 日 下午 9:05 
Can't wait for the "Mod variant that retains stabilised gun accuracy" version of the mod. I believe that this would be the perfect mod for those who want realism. A mod that has a slightly turned down effect for turrets that are not remote controlled while the remote controlled versions act like vanilla. It would be almost perfect. Great mod btw. :steamthumbsup::steamthumbsup::steamthumbsup:
Jamio  [作者] 7 月 2 日 上午 3:30 
@Shepherd of Fire I will at some point for sure.
Reticuli 7 月 1 日 下午 5:13 
Addon 'JM_turrettweaks_cup' requires:
- CUP_Vehicles_LoadOrder
- CUP_Weapons_LoadOrder
Shepherd of Fire 7 月 1 日 上午 3:00 
eventually looking at the RHS ZSUs as well?
Jamio  [作者] 6 月 24 日 上午 1:31 
@HappyRooster007 There's an easy fix for that. It's called "not using this mod".
HappyRooster007 6 月 23 日 下午 2:33 
I tried this and the turrets are too inaccurate. This make game too arcadish.