天国:拯救2

天国:拯救2

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Realish NPCs
   
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5 月 2 日 下午 7:05
9 月 11 日 上午 10:13
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Realish NPCs

在 Actalo 的 1 个合集中
Realish Collection
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描述
NPCs have increased reactivity to Henry's behavior and other events.

This is a thematic companion mod to my Realish Enemies, as such, it changes some aspects of NPC (both normal and public enemy) behavior. NPCs now have quicker reaction windows for events, both environmental and initiated by Henry. NPCs have a 0-1 scale of Alert, 0 being Unaware, and 1 being Alert. This mod scales up NPC reaction to events in a more realistic manner and allows for those event to have a longer lasting impact on NPC behavior. Timing windows (grace) for suspicious and/or aggressive behavior have been reduced, allowing for quicker escalation to crime. Crimes and violence will increase NPC Nervousness and Alertness for longer periods of time, and the NPC memory of events has been greatly extended.

Core Features:
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and other weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will react more to rocks thrown in their direction.
- NPC Factions are less tolerant of Henry, and faction relationship 'tiers' have higher thresholds.
- NPCs will grow nervous quicker, and the nervousness will spread.
- Dead NPCs respawn time is now 14 days (normal), and 21 days (public enemy).
- NPCs always pray aloud.
- Fewer drunk NPCs.
- Reputation has less effect on buy/sell prices.
- Reputation propagation between areas/factions, reduced.
- Reputation threshold for skillcheck difficulty, increased.

IN KCD2, punishment severity is based upon Fine amount. Every crime adds to the Fine total. Fines often scale with social status of victim.

Crime Overhaul:
- Petty theft is 50Gr minimum.
- Petty assault is 50Gr minimum.
- Poaching, killing animals, or stealing horses is 100Gr minimum (scales with type).
- Murder is 1500Gr minimum.
- 0-100Gr sends Henry to Pillory.
- 101-1000Gr gets Henry publicly Whipped.
- 1001Gr or more gets Henry a Brand.
- Second 1001Gr fine, while branded, gets Hanging.

Criminality Response:
- NPCs won't tolerate trespassing. Henry has 10 seconds.
- NPCs won't forget crimes easily, from 3 days to 28 days dependent on crime.
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention.
- NPCs replace locks much sooner.
- Impacting multiple NPCs with horse may result in crime.

For more detailed information on NPC and Crime changes, see Nexus version:
https://www.nexusmods.com/kingdomcomedeliverance2/mods/1778

Compatibility: This mod is PTF and only affects NPC values in rpg_param, scriptparam, crime, angriness_enum.
15 条留言
tequilatibbs 9 月 27 日 上午 1:14 
have you tried "slow henry" and "slow npcs"? I ask because it fits the theme of your realish collection and i am using it (slows walking and running speed down). Do you use it and does it conflict with your mods? cheers
Actalo  [作者] 9 月 18 日 上午 5:51 
Yes
Deaf_Telemarketer 9 月 18 日 上午 3:53 
Is this compatible with your mod realish stealth?
Knight Dragon 8 月 31 日 下午 9:45 
Uhhm, well, why then my reputation changed like i decribed-
(i have mods "faction authority" and "immersive faction properties", hypothetically it's one of them, but maybe you can say something about it)
Actalo  [作者] 8 月 31 日 下午 12:47 
This mod no longer affects reputation, I just forgot to update description. Trespassing grace period is 10 seconds before escalation, not reporting to the guard. Escalation is based upon other factors like reputation, etc.
Knight Dragon 8 月 31 日 上午 11:27 
Note about "10 seconds" - it's actually a lot more than 10 for some reason. I personally glad it's not 10, because it's kinda very small.

Also wanted to ask about perk "memorable" from main level. Did you mind it while creating this mod? Because i don't understand how it would work with it (i did not took it)
Knight Dragon 8 月 31 日 上午 11:20 
It happened immediately after finishing the duel with previous bruderschaft. AND ALSO i installed this mod mid-game, and all my reputation in every town greatly decreased immediately too
Knight Dragon 8 月 31 日 上午 11:17 
Well, i want to comment on a reputation changes. In my opinion with this mod it works kinda weird. In Kutna-Hora region i was complete asshole Henry in every town, but then helped master Menhard and suddenly my reputation everywhere became 100 or around it, of course in Kutna-Hora it also became 100 lol
Actalo  [作者] 5 月 8 日 下午 6:59 
Thanks, I use all my mods mods too - so it's not exactly a selfless endeavor.
Darkwater-2034 5 月 8 日 下午 4:11 
Forgive me if I sound like a kiss (_) but imo you are the KCD2 EnaiSiaion. Tirelessly cranking out amazing Vanilla +mods for is all to enjoy.