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Conveyor Loaders Stop Loading with Disabled Automation Signal
   
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5 月 2 日 上午 12:30
9 月 29 日 上午 10:49
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Conveyor Loaders Stop Loading with Disabled Automation Signal

在 hl 的 2 个合集中
HB's ONI Mods
186 件物品
HB Development Mods
20 件物品
描述
Conveyor Loaders Stop Loading on Automation Disabled (and Flush Their Contents).

The current (surprising) behavior is that a disabled conveyor loader continues to load until full, but hold its contents, which is unintuitive. This mod prevents disabled conveyor loaders from loading and flushes its current contents down the rail as space permits.

This mod changes default behavior for all conveyors. It's not a new building or an option.

This simplifies a lot of use cases that previously required inelegant work-arounds.

In a ranch, you can now enable/disable the conveyor itself, without doing that mechanical door hack to block the autosweeper's visibility to the loader.

In your great hall, you can disable the conveyor loader that brings food into the hall from the cold storage, again without a mechanical door "blocker". In the default loader, if you left it loaded, it would sit in the conveyor loader getting warm.
22 条留言
elbrunito 10 月 11 日 上午 4:02 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
hl  [作者] 10 月 9 日 下午 4:16 
@armatus, I don’t understand your comment? Are you suggesting the users of this mod do what you said or are you making a suggestion to me as a developer of the mod?
armatus 9 月 30 日 上午 7:26 
this mod set all conveyors to 0/0 capacity and force enable "only sweep" checkbox.
hl  [作者] 9 月 29 日 上午 10:50 
I believe I've fixed this bug, new version 1.1 uploaded.
badger_ken 8 月 22 日 上午 9:09 
hi, sorry for the delay responding, was AFK - I _also_ have had that bug. I haven't been able to narrow down exactly when/why it happens. So it's not just you @zaunfinkrc.
zaunfinkrc 8 月 17 日 上午 11:45 
I've been running the solution given by badger_ken for a while now and every now and then, there's some hickup with the disabled loader being loaded even while disabled (which, once it happens to a loader, is permanent). Once I manually disable the loader, it doesn't get loaded anymore.
I don't know if it's an interaction with another mod (I run quite a few, the only one that I know touches loaders is Customize Buildings) or a bug, but since ken's solution works for him, I'm guessing the former.
I don't know how to reproduce it. For example, it just happened to my pacu farm, but the same setup works perfectly fine in my drecko farm, leaving the extra egg on the floor while the incubator is occupied.
hl  [作者] 8 月 5 日 上午 10:25 
which edible are you using and what version of the mod? I've tried a variety of edibles and it seems to be working fine. They are not treated differently. Would be helpful to know which particular edible (and maybe it's weight, although i don't think that should make a difference).
Delemah 8 月 2 日 上午 5:40 
Hi, it seems that the "not loading when disabled" logic doesn't apply to edibles.
badger_ken 7 月 16 日 上午 3:24 
thanks for the nice note, glad it'll work for you!
zaunfinkrc 7 月 15 日 下午 11:37 
Oh, that's lovely! I'll go implement that in my new playthrough immediately, thank you!