安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









В целом, даже с "отключёнными ордерами" мод крайне полезен, спасибо большое!
Кстати, заметил забавный баг, если стоит мод "аудио алерт", то уведомление на забитых животных не приходят, но озвучка всё равно срабатывает)
Так же алерты животных отображаются не смотря на их отключение
First I found out the mod folder location: `/c/Program Files (x86)/Steam/steamapps/workshop/content/975370/3472724128` (where 975370 is the Dwarf Fortress App ID and 3472724128 is this mod's id).
I then copied the entire 3472724128 folder to `/c/Program Files (x86)/Steam/steamapps/common/Dwarf Fortress/data/installed_mods` and renamed the numbered folder to `Alert Manager` (which is the name listed in the `info.txt` file).
Once copied I was able to launch an existing world and run the `gui/alertmanager` command via `gui/launcher` in DFHack.
1. Fixed performance issues.
2. Added the counter to the main UI.
3. Fixed type with "repeatable" alerts in the main UI.
4. Fixed main condition for `#alerts` so the script will check only for a non-empty array of alerts.
Currently, I'm working on optimization, because my first solution was pretty badly implemented, so I hope it will help
Not sure if it's this mod or because of other mods in combination with this one.
Fixed the bug when the settings didn't load properly when loading a saved game. Thanks @NukeAJS for noticing!
That was unexpected Lua behaviour :D