安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I predict this will follow the same situation as when you are Tribal Unreformed, with a Raider Army raised then pause to convert religion and go feudal, then unpause. I don't know what happens in that situation but this situation should be the same - whether the ruler with the trait dies, or whether you remove the trait after raising the raiders, or whether you just pause, go feudal and convert to christianity, then unpause. In these situations, I believe the current raider army will remain a raider army until it disbans.
I wish there were a good method to delete or auto-disban existing troops.
will the game crash or does the army become normal
pls clarify. does this mean that AI will never use the decision to become a land/marine raider? they will still raid according to the rules of their religion or government?
is this decision only available to the player?
Here's my Chinese translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070