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AllowTakeDamage is used because the car damaged by a tank cannot be triggered by the input "SurvivorStandingOnCar".
Therefore, it's necessary to stop the car from taking damage before triggered.
Since prop_car_alarm is technically a prop_physics, there are outputs in prop_physics you can use as hooks, OnTakeDamage and OnHitByTank.
https://developer.valvesoftware.com/wiki/Prop_physics
Anyways, great scripts you have made
There's no way to detect if a charger hit a alarm car in VScript.
At least I don't know.
If that is a plugin, it may also work for all source games. Since that probably based on the limitations of entity spawning.
You can try.
What do you mean by "set edicts back to 1"?
Do you mean solving "ed_alloc no free edicts"?
I think the only one safe way is modifying the map file, as it has too many edicts.