Left 4 Dead 2

Left 4 Dead 2

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Limited Continues
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Survivors: Survivors
Game Content: Campaigns, Scripts
Game Modes: Co-op, Realism
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3.183 MB
4 月 27 日 下午 2:21
9 月 17 日 上午 9:15
7 项改动说明 ( 查看 )

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Limited Continues

在 Waltz 的 1 个合集中
Nightmare: Redux
153 件物品
描述
MASSIVE shoutout to ChimiChamo for helping me with the logic of this, without him I almost certainly wouldn't have been able to get this damn thing to work.

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Instead of being able to beat campaigns at your leisure - slamming your head against the wall infinitely until it inevitably breaks apart - now you have complete the campaign within the constraint of LIMITED CONTINUES!

The basic gist of the mod is so:

- The survivor team starts the campaign with 2 continues.
- When the team wipes (aka the survivors are overwhelmed), the team loses a continue
- If the team wipes with zero continues remaining, the campaign is over and the team is booted back to the lobby to retry from the very beginning

In the spirit of fairness and balance, This mod also makes it so that if a survivor team makes it to the saferoom with all survivors alive, the team gains an additional continue (up to 9). This is regardless of the NUMBER of survivors on the team, so whether you have 8 survivors on your team or you're a party of one, as long as everyone makes it to the end alive, everyone will gain a continue.

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This system was inspired by Back 4 Blood's continue system. As much as that game is unoriginal mediocre dogwater, the continue system is about the only thing I found even slightly interesting from a gameplay standpoint. Ofc, just like everything else about the game it was poorly executed because you only ever had like 2 continues with no way to gain more. So this is me basically making a better game than Back 4 Blood.
43 条留言
Doc 10 月 12 日 下午 6:45 
easy version: overload your local server with mods so it crashes on a team wipe.
Waltz  [作者] 10 月 10 日 下午 1:32 
it would work, it would only count as a game over if it started to play the game over theme and the screen was fading to black, if that doesnt happen, doesn't count as a wipe
Mr Tomato 10 月 10 日 下午 1:19 
does this work for smarter ai mods? like when you die but the bots keep moving to the safe house, does that count as a teamwipe or not?
Sunny Numbnut 9 月 20 日 下午 11:25 
wait, nvm. I think I figured it out.
Sunny Numbnut 9 月 20 日 下午 11:24 
So what you are saying is that this mode does not work on some, if not most, mutations including custom ones?

If so, that would explain why I can't loose lives when playing on a custom mutation mode I play on called True Veteran. Any how from my end could I get it to work for that mutation again?
Umbycalliope 9 月 20 日 下午 9:43 
I see, no worries, I just edited the code myself and made it work with those mutations.

I have it on my addons folder locally if you ask
Waltz  [作者] 9 月 20 日 下午 7:43 
I think i made it so that if its any gamemode except coop, realism, and LMOE it doesnt function. I wanted to play holdout and some other mutations with it but it just got in the way and pissed me off.

may go back and tweak it one day
Umbycalliope 9 月 20 日 下午 4:24 
Question, does this work with some mutations? Since I've played Death's door and a Jockey related mutation and it doesn't seem to work. The +1 continue system works, but when all teammates gets wiped, nothing gets printed on the chat when the map is reloaded.
Amitie 9 月 19 日 上午 12:19 
Honestly fits really well with my playstyle. Adds a sort of finality to my playthroughs and encourages not playing so carelessly, yet it's generous enough where it doesn't feel like it's demanding perfection.
yoru 8 月 30 日 下午 3:09 
im still waiting for a possible update or an alternative version that adds unlimited continues? again, I don't see how dying and restarting the entire campaign is any fun, please remove this awful feature and add unlimited lives already.