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Say something like
T2: Tox Adaption: For each tile of pollution absorbed withing a the given range the caster gains a bonus to their Tox Immunity. The buff is permanent but upon using it it also gives the caster a level of Toxic Buildup relative to the amount of pollution absorbed during casting.
The overall idea being the caster is pulling the toxins from the space around them and using their body and Psychic prowess to break it down. With the example I gave its the based on the idea of drinking a small or survivable amount of a poison until you gain a full immunity but drink to much all at once and you'll die.
I love your psychic expanded series and I hope this helps!
T7:
Tox Catalyst:
Force the toxins present within the target creature/corpse/wastepack to burst out in the form of a cloud of noxious gas, dealing acid damage to nearby creatures depending on the severity of the target's toxic buildup or the amount of wastepacks in the stack.
T8:
Wastepack Nuke:
Unleash a large-scale explosion of various chemical agents, covering the land with great amounts of pollution and toxic gas. The radius of the explosion scales with psychic sensitivity (800% sensitivity = maxed out, resulting in a 60 cells pollution radius, and a 80 cells gas radius.)
Misc:
Muted toxic shock's effecter.
Reduced the cost of the reactor summon ability to 70% psyfocus.
New psycasts:
T3:
Waste Focus:
Absorb the primary chemical present within wastepacks and convert it into psyfocus, the process will cause leftover chemicals to pollute the nearby area.
T6:
Polluswarm:
Trigger a chemical reaction at the target location, causing a swarm of insectoids to set up cocoons at this position, the insectoids will attack anyone that disturbs these cocoons. The infestation will be twice as big if used on a polluted area.
New psycast for Biohazard tree:
T5:
Toxic Shell:
Release a deadly toxic gas in the target area.