雨世界

雨世界

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Rot World
   
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Regions
Compatible With: Watcher
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26.221 MB
4 月 26 日 上午 6:50
8 月 16 日 下午 1:14
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Rot World

描述
!! WATCHER SPOILERS !!

Adds more rotted regions to end up in, using Bad Warp (warping without karma flower). Includes Chimney Canopy, Sky Islands, Exterior, Farm Arrays, Shaded Citadel, Shoreline, Subterranean, Metropolis, Outer Expanse and of course everyone's favorite Pipeyard.

If the bad warp takes you only to Outer Rim, it means that you need to go to the farthest left of the region and visit an area there.

Currently has only Chimney Canopy complete and available, but i'm posting this early, because i'm afraid that someone will do this faster.

Sky Islands coming next. Then Exterior. I'm opened for region name suggestions btw, because i suck at naming things lol.

Looking for someone who would write some spooky tunes for these regions.

Thanks to @Quansly for making the coding part to make regions work as intended :3

I'm going to update all rooms to have watcher effects and props once they're released for everyone. For now it's gonna be like that (i had to improvise).

I'm NOT going to add rotted Five Pebbles, it would be just the Rot all over again.

If you don't want to gamble or you are unlucky, these are rooms where you can be teleported (aka intended starting points):
WACC (Chimney Canopy)
- D01
- A10
- A02

Planning to add vanilla colored pearls, once i figure out how to make visual/audio for pearls to be read in watcher's campaign (only 3 vanilla pearls have unique interactions with watcher's pearl reader despite 4 being avilable)
热门讨论 查看全部(1)
4
10 月 21 日 下午 4:46
Region name suggestions
raptorsnack
109 条留言
User Profile 12 月 6 日 上午 7:52 
If DP regions are being added, will DP become a dependency?
Square-brackets 11 月 2 日 上午 9:29 
after much consideration it is possible for there to be a rotted Exterior, sorry
Elsa Fogen  [作者] 10 月 11 日 上午 3:22 
ik but changing it now is too late lol, i need to rename every room file, every camera file, change all names in the text file and in code (which i can't even do)
riley_ 10 月 9 日 上午 8:32 
oh another thing i noticed, very minor thing but the acronym for festering towers is formatted like "Watcher A Chimney Canopy" when it should be WCCR (Watcher Chimney Canopy Rotten)
doesn't actually affect anything though
Elsa Fogen  [作者] 10 月 2 日 上午 7:43 
You need to know code, my friend did this part, i don't really know how exactly
riley_ 9 月 30 日 下午 12:23 
how did you get your new regions to be pre-rotted? i'm working on a mod like this and would like to know how to flag a region as already rotten since i can't figure it out on my own
Mattomo 9 月 29 日 下午 10:14 
Awesome to hear!
Elsa Fogen  [作者] 9 月 29 日 下午 9:48 
Now i'm waiting for watcher's props and effects to be released... and also few mods to be updated, mainly POM (that is needed for regionkit to work) but the work was going fine before that, i'm almost done with the 2 new regions, thanks for asking!
Mattomo 9 月 29 日 上午 7:58 
How is this mod going, and when do you estimate that we can expect the next region?
Thrakerzod 9 月 28 日 下午 4:53 
for 5P, adding 5-Pebbles/The Rot wouldn't even make too much sense, since fragments of a fallen rotted 5-Pebbles appear in the rotted Garbage Wastes anyway (perhaps indicating that they tried a second purge, even ejecting parts of their superstructure to rid themselves of the sentient rot. notably the rotted bits of 5P in the Garbage Wastes do seem to correlate to where most of the Garbage Wastes rot is in the base game so it makes sense that any later content 5P ejected would also land in those locations).
instead, it'd make much more sense to scatter chunks of rotted 5P/Exterior across the Shaded Citadel (sort of like Silent Construct, but with 5P in an even worse state) and Shoreline