安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









keep 'r going Luz!
The docking system is hardcoded and nigh-untouchable aside from the bay positions as far as I know.
There's a very limited subset of moddable options available to us, doing anything further would require DLL injections/memory editing in order to apply the mod, which instantly means it doesn't work with the workshop, and likely wouldn't work for multiplayer, only singleplayer
Update 1.0.2
-Tweaked physics colliders for better vehicle-flight deck interaction.
-Added physics bounds to all four edges of the flight deck - this should help prevent vehicles sliding off the deck during movement, whilst not getting in the way of vehicles attempting to land on the flight deck.
Using the airlift command won't work (or at least would be super tricky) as Petrels won't recognise any part of the new Needlefish as a landing spot, so it'll just dump it down wherever the marker is - again not something we modders can mess around with.