边缘世界 RimWorld

边缘世界 RimWorld

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Medieval Things: Medical
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Mod, 1.5, 1.6
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更新日期
2.315 MB
4 月 25 日 上午 10:17
9 月 30 日 上午 6:44
4 项改动说明 ( 查看 )

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Medieval Things: Medical

描述
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

It introduces tincture medicine as an herbal alternative to industrial kits, healing cots and healer's stands to improve patient care without electricity, and shadowboxes for passive recreation during recovery. A polished stone floor type offers a clean, sterile-like surface for medieval hospitals, enhancing cleanliness without modern materials.

Whether you're building a humble village clinic or a full herbal healing hall, this mod gives you the means to care for your colonists with historically-inspired depth and style.

All of the items introduced are designed with general progression in mind so users have a reason to upgrade in case they decide to move past the medieval age. The items perform slightly below their industrial counter parts.








Additonal Mod support:

  • Medieval Overhaul - End Table, Dresser, and other bed related buildings can connect to the Healing Cot
  • VFE Medieval 2 - Surgical Tools can connect to the Healing Cot


[patreon.com]

Updates:
04/26/2024
  • Hospitals Extended support for Healing Cot and the Healer's Stand
05/01/2024
  • Removed DrugProduction research requirement

21 条留言
pillbug2 10 月 2 日 下午 3:31 
Just in time for the patch I made for this for Better Architect Menu :) Thank you so much for this mod!
ZX Zero 9 月 30 日 上午 9:12 
Wow thanks for update :steamthumbsup:
Salvador  [作者] 9 月 30 日 上午 6:44 
Updated for 1.6
W SPEED 9 月 13 日 上午 7:23 
does this work on 1.6?
tanyfilina 8 月 30 日 上午 8:08 
@Salvador are you goging to update your mods? They are so nice!
Geneva 7 月 15 日 上午 2:57 
works on 1.6
gamer9999 7 月 14 日 上午 10:47 
1.6 ?
LadyChar 7 月 11 日 上午 9:07 
1.6? :)
killer123 5 月 6 日 上午 6:53 
do this mod work with medieval overhaul cause its not in my reseach tab
Salvador  [作者] 4 月 30 日 下午 11:03 
Thanks for pointing this issue out. I removed the DrugProduction research requirement, which was Industrial. The medicine can still be crafted at the Brewery and the DrugLab still.