ZERO Sievert

ZERO Sievert

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Armor Exoskeleton
   
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Items: Armors
文件大小
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5.340 KB
4 月 22 日 上午 5:35
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Armor Exoskeleton

描述
Add an exoskeleton armor sold by the Doctor after the traders restock.
16 条留言
Thrice 10 月 18 日 上午 9:59 
Theres an easy fix. Dont dl it. Calling other peoples mods trash - You make your own if you like. ffs.
PlatformWar 10 月 6 日 下午 5:24 
literally trash for the price, there are much better others.
You could give the armor a buff, making it OP for the price.
Korbie4 6 月 18 日 下午 12:54 
it weighs 15 kg and doesn't increase your carry load like an exoskeleton should(could have mentioned that in the description). Looks cool ig
carme_ARG 5 月 11 日 上午 9:08 
___________________________________________
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"

Mod "Armor Exoskeleton" does not have a sprite named "s_numbers"

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0
Meglif 4 月 30 日 上午 11:11 
мусор за свои деньги
AnneCrankin90s 4 月 25 日 下午 3:18 
fr lol needs a description
0b 4 月 24 日 上午 3:19 
Add a thorough description please
jsholdschl 4 月 23 日 下午 7:31 
I noticed it was sold by the doctor in base.
diziothevoice 4 月 23 日 下午 4:01 
...same: waited for the restock but nothing. Can you help?
Mk Ⅳ: GIRZU 4 月 23 日 上午 8:44 
I have a question. I just tried to update my mod, but instead, a completely new mod was uploaded to the Workshop. Do I have to delete the existing mod and upload a new one every time I want to update it? Also, I couldn't find a way to change the category of the mod. Where can I edit that?