Total War: ATTILA

Total War: ATTILA

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mk1212 hardcore campaign overhaul : Dawalat al_Harab (WIP)
   
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标签: mod, Campaign
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15.168 MB
4 月 21 日 下午 7:16
8 月 15 日 上午 5:21
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mk1212 hardcore campaign overhaul : Dawalat al_Harab (WIP)

描述
feel bored of mk1212ad campaign game experience : once you overcome the early challenges, the rest of campaign game will be freely expand without meaningful competition?
this submod create a different experience that severe ai faction will grow strong with better quality and culture typical army, many famous elite units will show up , some faction's army composition preferences also changes along tiers, make them more meaningful opponents to contend with , also, player may easier to across early game dilemma with new mechanics of this submod

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may not compatible with other campaign submod

tested compatible mods :

"mk1212 vanillafied battlefield size"
"mk1212 realistic & better vs ai experience battle overhaul"
(uploaded by me)

"lex reformata" by Skyblitz

submod content :

* feudal unit : feudal knight_like units, agriculture buildings are now indicate fiefdoms, provide feudal unit capability, noble estate buildings indicate the extra extent of enfeoffment of province area, each level provide feudal unit capability, reduce local tax rate
feudal units need no cost for gathering(recruit), gathering duration is 1 turn

* nomadic tribal unit : the capability provides by tribal buildings, need no cost for gathering, extra reduce upkeep when raiding

* ghazi unit : no upkeep when raiding, "ghuzat" of maghrib shall means similar as "ghazi" , both from root word "ghazw" means pillage_oriented skirmishes

* murabitun : "murabitun" means frontier outposts defender , reduce upkeep when fortify or garrisoned

* better quality & more faction typical ai recruitment
* better late game challenge
* mongol & timurid invasion remake

work in progress :

* enhance ai mamluk & ottoman sultanate army composition
* mutatawi'a & holy war system (testing)

playable factions:

* abbasid
feudal unit : fursan iqta'iyyah

* ayyubid
feudal unit : tawwashiyya al_halqa (13th) , mamalik al_umara(14th,15th, I think vassal emirs incorporated their own mamluks into sultan's army is kind of feudal unit)

* seljuq of rum
feudal unit : askeri horse archer (13th) , anadolu timarli sipahi(14th,15th)
T1(13th) varied ghazi units, but lost theirs recruit_ability after T2

* iran factions
feudal unit : muqti (13th), tiyuldaran (14th,15th)
mid_armored nomadic tribal unit : turkuman cavalry(13th), tikash band (14th,15th)

* ghurid
feudal unit : ghori_maliks (13th) , ashraf_sawaran (14th,15th)

* maghrib factions
feudal unit : huffaz / shaykh al_ghuzat
2 条留言
Haliaeetusleuoephalus.Caesar 8 月 11 日 上午 12:53 
faction leaders reskin will be broken plz fix
ChuckyBalla 4 月 22 日 下午 5:54 
are you sure the recommended pairing mods are up to date? Comments on the 'better economic & military management ai" make it seem like its not