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Non-Obsoleting Emblematic Districts
   
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4 月 20 日 上午 8:21
6 月 24 日 上午 6:56
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Non-Obsoleting Emblematic Districts

描述
A VIP addon that allows Emblematic Districts to continue being constructed after you have advanced to another era.
14 条留言
TiraboTurbos 10 月 18 日 下午 10:34 
A version of this that doesn't need the VIP pack would be nice.
shiroyasha98 10 月 13 日 上午 8:50 
Please update
Gula 10 月 12 日 下午 8:54 
Hello, does the modification work independently without the VIP Modpack?
DanzaDragon 9 月 23 日 下午 11:25 
Sure will hop on, I tried setting the EQ in the descriptor construct settings to "District" and set it's era requirement to any... Rather than EQ/unique and it just made it vanish in game lmao
arch99  [作者] 9 月 22 日 上午 5:42 
@DanzaDragon if you're on the Amplitude discord, there's a humankind modding channel and I could (or other people like the person that showed me how to do this lol) help you out with that. It's pretty simply overall but still a little more involved than I could easily explain in a steam comment.
DanzaDragon 9 月 22 日 上午 2:56 
How -do- you make an Emblematic District buildable in any era? I'm in the mod maker and unsure what setting I need to change or make to allow this for my own mods.

Many thanks!
arch99  [作者] 5 月 18 日 下午 6:22 
@joe9719s I'm afraid it does not - there's no way to set it in a generic way that applies to all Emblematic Districts, it has to be set manually for each district in the game. That's why I made it require VIP, because by the way I have to modify districts, in order for it to be VIP-compatible, I have to overwrite the districts to their VIP version.
joe9719s 5 月 18 日 下午 12:23 
Does this work with modded cultures like the set from superpack? i am not a modder so i don't know if each culture would need work or if it one bit of work for everything tagged as an emblematic district.
Silent0Death 5 月 3 日 上午 7:47 
Amazing, this should honestly be in the game by default as an option.
[krkrkr]Robin de Tolens 5 月 1 日 上午 11:12 
OK thanks for the details :)