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Pinkeye should be roaming somewhere in the base. I did add extra measures to ensure that bosses don't get upset or rebel so them missing out for some reason is game going crazy again.
Now, I'm just trying to figure out a winning strategy here; I can't just seem to turtle up because I'm not getting access to the higher-tier items (Garrison, Prison/Torture Chamber/Spirit Chamber), and I keep getting flooded by Level 6/7 enemies that tear through my Bombards and Wooden Doors faster than my un-upgraded Foundry can churn out parts.
It is a bit more demanding because of number of units, though I massively reduced their count.
Doing a save and then load does solve this issue so if you experience extreme choppiness of FPS drop, do a save and then load, that should help a lot.
WFTO indeed is in a poor state when it comes to stability. Game really feels old and unable to meet demands of more crafty map makers. I myself have decided to put on hold 2 of unreleased campaigns because WFTO simply can't run them at stable rate. Even some of my previously released maps may struggle, especially if 1 hour mark has been passed. Game needs some serious ''improvements'' but sadly it will likely receive no such treatment anytime soon.
Here's hoping for WftO 2 and a more robust engine, yes?
Removed experimental Boss Buff Re-applier system as it was not working as intended and was instead making Bosses too strong.
Bosses now have a rebalanced and flat stat boost based on difficulty selected. ( They should be more manageable now ).
Fixed some Boss K.O tracking counter issue.
Added a new shrine for player to capture. While player has it under control, the specific resource will be gathered continuously.
Fixed missing Boss and Spawner scripts. ( F the Editor for not telling they were empty ).
Added bunch of weak enemies for player to ''farm'' upon.
Reduced the maximum cap of enemy units that can spawn per base.
Fixed errors in shield remover system. Now shields should remove correctly when their anchor is dead. ( F the Editor again ).
Increased rewards for killing all enemy units. It should be much easier to gather the required ''resource'' for aspect unlocking.