边缘世界 RimWorld

边缘世界 RimWorld

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Star Wars : The Force - Lightsaber
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
10.099 MB
4 月 18 日 上午 9:37
10 月 2 日 下午 4:40
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Star Wars : The Force - Lightsaber

在 Lee 的 1 个合集中
Star Wars Collection By Lee
20 件物品
描述
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:





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热门讨论 查看全部(2)
6
10 月 23 日 下午 12:25
Bug Reports
Lee
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10 月 24 日 下午 3:46
Abilities
Panfoo
603 条留言
Lee  [作者] 11 月 13 日 下午 5:33 
Yes.
Allows you set what's able to be blocked
Oogdan 11 月 13 日 下午 5:06 
What does the projectile setting do in the mod config? Is that where you can change which projectiles do and don't get blocked by a lightsaber? I'd really love for the lore accurate lightsaber which can't block normal slug rounds.
Lee  [作者] 11 月 13 日 上午 7:05 
Crystals don't grow, they are a one time occurance on the map
Mechanomical 11 月 12 日 下午 7:54 
Any chance you could reduce the kyber crystal spawn chances or at least let us modify it, I swear everytime I mine under roofing more crystals grow up like 5 days later. It's kind of ridiculous, I kind of want my first lightsaber to be special when i craft it.
Blizzard 11 月 12 日 下午 2:21 
Oh yeah found it thanks !
Lee  [作者] 11 月 12 日 上午 8:03 
When the pawn has it equipped a gizmo appears
Blizzard 11 月 12 日 上午 7:08 
Great mod, sorry if this was asked already but how do you change the stance of the Lightsaber ?
Lee  [作者] 11 月 9 日 下午 4:53 
Not that I know of.
WarWolf 11 月 9 日 下午 3:58 
I have the same issue as Ghost. After a fight pawns will keep their lightsabers out permanently. Ive tried switching weapons, unequiping, reequiping, and reloading the save and nothing fixes it. Is there a fix for this besides disabling the melee animation mod?
Lee  [作者] 11 月 7 日 下午 7:20 
I believe thats melee animation