Stranded: Alien Dawn

Stranded: Alien Dawn

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Old Earth Tech - Redux
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1.188 GB
4 月 16 日 下午 3:56
10 月 22 日 下午 5:00
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Old Earth Tech - Redux

在 Mantastic 的 1 个合集中
Mantastic's Stranded: Alien Dawn Mods
27 件物品
描述
Ever notice how there's a big technology gap between going from Iron Age tech to sci-fi level tech? No longer!

This mod is an evolution of SomeCallMeTim's original Old Earth Tech mods, and is developed with his permission and collaboration. Full original credit for them goes to him with assistance from Fallout, GodBoss, lukeh_ro, and injto4ka.

Make sure the original mods are disabled/uninstalled so they don't conflict.

Please Thumbs Up and Favorite this mod if you enjoy it's content.

If you enjoy my mods and want to support my work, please donate here. :)[buymeacoffee.com]

Per his description:

"Old Earth Tech is meant to bridge the technological and production gap in the base version of Stranded: Alien Dawn. I understand that the lore of the game has instructions and recipes to jump immediately into more "modern" technologies, but I feel that misses something important.

Even when you know how to make something, you might lack the materials or tools to do so. Often you'd lack the basic tools needed to create the end product, and even when you have those tools and materials, you probably don't have a large or steady supply of them.

So I decided to remedy this honest oversight in the pursuit of a straightforward gaming experience. Of course, I did so by making things more complex and interactive with each other."

For the ultimate beginning to end mod synergy experience that gives you a true challenge, I highly recommend playing it with these other mods:
  • Old Earth Tech - Redux: Research and Resource Integration Add-ons
  • New Earth Tech
  • Research & Development Costs - Mod Support
  • Better Grenades
  • Enemies Evolve
  • Truly Hostile Wildlife
  • Cyberpunk Tools
  • Skill Mastery Rewards (Features a special trait just for rifle type weapons in this and OET/NET)
  • Drones of War + Drones of Peace
  • Mobile Turrets of War
  • More Challenging/Realistic Farming
  • Updated Food Recipes
  • Pursue Hostiles (to get the most of the melee and short range weapons)

Content

Buildings
  • Anvil - Create metal based parts for use in other recipes and buildings, along with steel and nano-steel melee weapons.
  • Lathe - Create metal based parts, carved wood, and smoking pipes much more efficiently than the anvil and crafting table.
  • Gunsmithing Table - Used to craft gunpowder, ammo, parts, and the guns that use them.
  • Vintage Appliances - Create cold storage without the need for electronics.
  • Power - Create power generating and storing devices without the need for electronics.
  • Kerosene Appliances - Fuel stoves and furnaces with kerosene instead of sticks for greater efficiency.
  • CNC Machine - Use advanced machining to create a fully automatic rifle, and other metal based items much more efficiently.
  • Housing - Various flooring and furniture items for your home.
  • Temperature - Swamp Coolers and Kerosene Heaters to help cool/heat your home without the need for electronics.

Weapons
  • NOTE - All weapons do less damage to robots unless specified.

    Melee
  • Stone Spears - Game starting melee weapon that only needs wood and stone with no research. Decent range, attack speed, and damage against organic enemies. Worthless against robots. Low durability.
  • Wooden Clubs - Game starting melee weapon that only needs wood with no research. Effective against both organics and robots, but is very slow to attack. Low durability.
  • Steel/Nanosteel Katanas - Attack quickly with very high bleed damage effects, but low base damage.
  • Steel/Nanosteel Nodachi - Larger katana that attack slower, but with higher base damage and slightly more range. The "middle of the road" option, causes pain effects against enemies
  • Steel/Nanosteel Spears - Improved spears that attack at very long range, medium damage, minimum range they can't attack at, causes negative mobility effects against enemies.
  • Steel/Nanosteel Naginatas - Long range, attack multiple enemies in a cone, slow attack.
  • Steel/Nanosteel Zweihanders - Heavy damage, small stun, slow attack, causes manipulation (attack speed) effects against enemies.
  • Steel/Nanosteel Warhammers - Very heavy damage, high stun with knockout potential, very slow attack, greater effectiveness against robots.

    Ranged
  • Bows and Crossbows - Additional options that are better than vanilla, but still base tier.
  • Muskets - Rudimentary rifles. Very slow fire rate, lousy accuracy, great damage, good range, potential to one-hit kill on critical.
  • Blunderbusses & Coach Guns - Rudimentary shotguns. Very slow fire rate, lousy accuracy, good damage, stun effect, potential to one-hit kill on critical.
  • Bolt Action Rifles - Improved rifles using manual action to load bullets for faster fire rate, and better range and accuracy.
  • Pump Action Shotguns - Improved shotguns that use manual pump action to eject and load ammunition for faster fire rate and better accuracy.
  • Revolver/M1911 Pistols - Short range, single fire weapons with a fast attack rate. The latter is superior against organic enemies compared to the 1.0 laser pistol.
  • Semi-auto Rifles - Further improved single shot rifles that use ammo magazines for faster fire and larger caliber ammo for increased damage and range. Greater effectiveness against robots.
  • Bullpup Rifles - The ultimate ballistic semi-auto rifle. Fires quickly at long range with high damage and accuracy. Good against robots.
  • Full-auto Rifles - Rapid fire rifles that fire automatically with a single press of the trigger. Decent range and damage per bullet, average accuracy. Wears down robots, shreds everything else it hits. Spray and pray at it's finest.
  • Assault Shotguns - Shotguns that use ammo magazines to spray projectiles at a rapid rate. Narrower cone range, but any organic enemies in that cone will get blown to pieces. Decent against robots.
  • Assault Sniper Rifles - Very long range rifle that will decimate enemies one at a time. Decent against robots.

Recipes
  • Chemistry - Refine resources into chemicals for use in ammo and certain buildings via the Chemistry Table, Fermentation Barrels, and Distiller.
  • Canned soups and preserves of various veggies, fruits, and meats, and also some prepared meals. Very useful on Saltu.
  • Chili

To Do
  • Canned veggies and meals are overdue for some rework and TLC. - Next bigger update.
  • Ceiling variants of kerosene lamps.- WIP
  • Larger kerosene heaters and lights for outdoor use. Ideal for Alba and Sobrius during winter. - WIP
  • Fix the anvil animation so the colonist is holding onto a hammer.

Lofty goals
  • Stone and brick walls and towers. They'll be mid-tier between wood and concrete.




Version: 2.17-371
热门讨论 查看全部(1)
54
9 月 6 日 下午 6:56
Bugs, balance issues, & suggestions.
Mantastic
100 条留言
ectropy 10 月 23 日 上午 3:58 
Thanks!
Mantastic  [作者] 10 月 22 日 下午 4:53 
@ectropy Your comment inspired me to overhaul early to mid tier ballistic weapons. Shouldn't have any further confusion now. ;)
ectropy 10 月 21 日 下午 6:00 
Ah, you may need to check some of the text then, since it _said_ that the shotgun needed buckshot cartridges, but actually only needed grapeshot
Mantastic  [作者] 10 月 20 日 上午 9:50 
Base Pump Action Shotguns require cartridges, same ammo as the Blunderbuss/Coach Gun.

Pump Action Shotguns: Buckshot require shotgun shell ammo, which is unlocked after researching Ballistics lvl 3 - Modernization.
ectropy 10 月 20 日 上午 6:13 
Looks like there's no path to make pump-action shotguns, since there's no path to make buckshot.
Am I just missing something?
Mantastic  [作者] 10 月 13 日 上午 9:11 
The option to upgrade to the Lathe has been removed, so that'll put the kibosh on that issue.

Also updated the icon for Cutting so it's easier to see.

At some point I'm going to update the Lathe so it actually looks like one as well.
Mantastic  [作者] 10 月 9 日 上午 10:00 
Ahhhhhh, gotcha. So that issue is occurring when it's being "upgraded" from a Crafting Table to the Lathe. It sounds to me like it's not properly changing over the Device Interface/Category settings once it's converted, which is likely a game bug. It's not something I'd noticed since I've never converted other tables to a Lathe before.

I'll have to see if I can fix that (may need a SAD_CommonLib fix?), otherwise I'll remove the option to convert other tables into a Lathe and just have it be something that needs to be built from scratch.

The intention with the Lathe is to have Cutting as the only option, and to just have recipes dedicated to it within, i.e. Machine Parts, Prefab parts, Carved Wood, Hi-Speed Machine Parts, and Smokeleaf pipes.
Devvvie 10 月 9 日 上午 9:29 
Built the Lathe, it has the Carved Wood, Hi-Speed, etc etc in it, no clubs.
But, if I take a workbench with the recipes in it, then turn that workbench into a Lathe it retains those recipes.

But again if I build the Lathe by itself I can't craft, only use Cutting, so the weapons are only craftable in the Lathe because I upgraded it from a Workbench to a Lathe, so it retains the recipes of the workbench it seems.
Mantastic  [作者] 10 月 9 日 上午 9:13 
I also noticed it looks to be functioning like a crafting table in that you have the Wooden Club recipe along with the enhanced carbon fabric from NET.

On my side it's nothing but the correct Lathe recipes.

I'll see if I can figure out why that's doing that too. Something definitely hinky here. I'm wondering if there's another mod that's butting heads in some way. If you're up for it, can you share your game save with me?
Mantastic  [作者] 10 月 9 日 上午 9:10 
That's peculiar, there's supposed to be an icon there above Cutting like in my screenshot. I wonder why it's not showing for you. I presume the same thing is happening with ICE Man.

Nonetheless, the existing icon is a bit squished, so I'm going to remake it in proper 100x100 size. Should put the kibosh on that issue. :) I'll work on that tonight or tomorrow and comment here again so you can check it for me on your side.