From The Depths

From The Depths

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CSH-1 Sunburn
   
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4 月 15 日 下午 6:00
4 月 28 日 上午 5:13
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CSH-1 Sunburn

描述
Combat Support Helicopter - 1 Sunburn
A heavily armored and armed helicopter, the first one to be designed an produced by the Claerli Aerospace Engineering in the Versoht Aircraft Manufacturing plant.

The core of the aircraft is based on a coaxial or contra-rotating blades as its primary mode of lift and movement, powered by two top mounted turbine engines driving the twin 3 bladed rotors.

The airframe of this helicopter is heavily armored featuring layers of heavy metal inbetween the alloy exterior to protect itself against low kinetic projectiles as well as small explosives.

It is capable of slightly above average airspeeds and relatively stable flight however due to its heavily armored nature, any damages that result in a massive shift of balance may create a major instability that could immediately crash the helicopter.

The CSH-1 Sunburn is armed with a standard configuration of 16x HEAT missiles and 2x HE missiles as well as 325 rounds of 30mm HEAT-T shells. It is configured to defeat smaller compact targets and/or disabling critical components achieving mission-kill rather than doing overall structural damage. It will struggle combating larger ships that have greater mass and armor.

It has countermeasures for radar and ir missiles as well as an almost 360 coverage in spotting missiles.

The base AI for this vehicle includes projectile avoidance which dodges primarily by hovering up or down. It also does not like to fly at 20 or 30 meters minimum, so if you're using this helicopter in game please set it's starting altitude anywhere but below 20 or 30m. The cockpit inside has two ACBs you can quickly control and set the AI's combat behaviors to, this can either be in combat strafing or if it will circle the target at 5km and repair itself until you deem it fit to return to combat or if you want to, make it retreat from safety and withdraw from a relatively safe distance.

Base cost for this vehicle is around 37k with an airspeed of around 90m/s top and I've set the cruise speed at 85m/s consuming less power.

It comes standard with air to ground combat loadout, to effectively engage fast moving targets like the Hake Squadron, replace HEAT nose with thumper and change all of the payloads with FRAG(Configured best at 30 degree spray) and change one of the payloads with Proximity fuse(10m distance with 60 degree look around). It is up to the player to adjust the HEAT penetration factor in order to adjust to stronger opponents, I cannot control what their actions if they struggle with ships using metal or greater.
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Feniter  [作者] 4 月 15 日 下午 7:11 
It comes standard with air to ground combat loadout, to effectively engage fast moving targets like the Hake Squadron, replace HEAT nose with thumper and change all of the payloads with FRAG(Configured best at 30 degree spray) and change one of the payloads with Proximity fuse(10m distance with 60 degree look around)