Farthest Frontier

Farthest Frontier

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Farther Fabricating
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4 月 13 日 上午 6:22
11 月 10 日 上午 5:09
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Farther Fabricating

在 Olleus 的 1 个合集中
Farther & Further
12 件物品
描述
A mod for Farther Frontier that adds crafting recipes to gives extra uses for some resources and new ways of crafting others. Together they provide alternative ways in which to manage the economy of your pseudo-medieval town, without making it substantially easier or harder overall. Substantial changes to this mod were made from the 0.9.7 version to account for the effect of techs and general balance changes:

Changes:
  • A savoury pie made with flour, green veg, meat, and cheese added as an alternative pastry recipe.
  • Preservists can use pots rather than glass, but in smaller batches (hence slower and at a worse ratio).
  • Preservist unlocked at TC3 rather than by techs; base work speed drastically slowed down until the Canning technology is learnt.
  • Cheese requires wax and is a little slower to make.
  • Candles can be made with tallow as a substitute for wax (at a worse production ratio).
  • Tannery now also requires poop.
  • Glass produces less luxury tax and is slower to make.
  • Furniture is faster, requires fewer planks, and provides more luxury tax.
  • Books provide more luxury tax.
  • Smokers hut have reduced efficiency, outputting slightly less smoked meat / fish than they consume
  • Weavers can (slowly) make coats using a substantial amount of flax and some willow.


Installation instructions.
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3
8 月 3 日 上午 3:46
Recipe ideas
Olleus
14 条留言
Olleus  [作者] 11 月 10 日 上午 5:10 
Fixed, should work fine on 1.0.4 now.
bav 11 月 9 日 上午 10:11 
Confirmed when unsubscribed, and relaunched game, accumulated knowledge was not lost upon subsequent saved game.
Fugo 11 月 9 日 上午 9:43 
This mod stopped working on v1.0.4 (mono).

[14:42:08.030] [Farther_Fabricating] System.MissingMethodException: Method not found: void .ProducedItemDefinition.set_numItemsProduced(int)
at FartherFabricating.FartherFabricatingMod.UpdateRecipes () [0x00043] in <0eef85aefd064e0590c82368d6a2b297>:0
at FartherFabricating.FartherFabricatingMod.OnSceneWasInitialized (System.Int32 buildIndex, System.String sceneName) [0x0002d] in <0eef85aefd064e0590c82368d6a2b297>:0
at MelonLoader.MelonEvent`2+<>c__DisplayClass1_0[T1,T2].<Invoke>b__0 (MelonLoader.LemonAction`2[T1,T2] x) [0x00000] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:192
at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\Events\MelonEvent.cs:143
bav 11 月 9 日 上午 9:39 
I think this mod may be contributing to lost knowledge. I have lost progress three times in my last saves. I will unsubscribe and see if it's the issue. Thanks.
Olleus  [作者] 11 月 7 日 上午 5:49 
Thanks for the report (and especially the very helpful log), the 1.03 patch must have broken something. Will get on it when I can, hopefully this weekend.
Midir 11 月 7 日 上午 5:35 
I have this error for some of the mods since this morning.
Reinstalling FF and Mods did not fix it.

[Farther_Fabricating] System.MissingMethodException: Method not found: void .ProducedItemDefinition.set_numItemsProduced(int)[Farther_Fabricating] System.MissingMethodException: Method not found: void .ProducedItemDefinition.set_numItemsProduced(int)
Olleus  [作者] 8 月 31 日 上午 4:35 
Link to new version designed for 1.0.0p added to description.
宝渊 4 月 28 日 下午 8:49 
更远的捏造

《更远的边境》的一个mod,添加了制作配方,为一些资源提供了额外的用途和制作其他资源的新方法。它们共同提供了管理你的伪中世纪城镇经济的替代方法,而不会使其变得更容易或更困难。
宝渊 4 月 28 日 下午 8:49 
变化:
糕点要么需要蜜饯要么需要蜂蜜,而不是两者都需要。也可以用绿色蔬菜做成乳蛋饼。
保存主义者可以使用罐子而不是玻璃,但生产比例明显更差,批量也更小。
奶酪需要用蜡,制作起来比较慢。
蜡烛可以用牛油作为蜡的替代品(生产比率较差)。
织工可以(慢慢地)用大量的亚麻和一些柳树来做大衣。
制革厂现在也需要粪便。

欢迎在评论中提出有关新食谱和修改的想法。但是,请注意,目前还不能添加新项目/资源。

兼容最新版本:0.9.7(和补丁)Mono。订阅,启动,退出和重新启动游戏,以正确下载并安装游戏,使其在MelonLoader终端上列出。
Olleus  [作者] 4 月 22 日 下午 1:55 
@HeirandtheSpare: discussion of recipes moved to separate thread.