Europa Universalis IV

Europa Universalis IV

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MK's Monuments - All Monuments for Player
   
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1.375 MB
4 月 13 日 上午 5:59
7 月 26 日 下午 10:36
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MK's Monuments - All Monuments for Player

描述
A patch for MK's Monuments to work with All Monuments for Players, allowing players that have enabled the monuments decision to use, build and upgrade all great projects added by the mod without any requirements. I've left a couple Persian great projects untouched, since they have certain flags/mission requirements I presume, and I'm not breaking those.
21 条留言
Tyetonix 7 月 27 日 上午 7:19 
I'll work on and off on the problem of this conditions thing, see if I can make some universal python script that can either make the monuments no conditions or give it the custom conditions of this mod.
Tyetonix 7 月 27 日 上午 5:56 
I've had the same difficulties making AGI make functional python scripts. I got an infinite missions python script that works better than the mods in the workshop, but somehow the AI can't make a good no conditions script for monuments.
Consigned to Oblivion  [作者] 7 月 27 日 上午 4:06 
Funny story, when I wrote it first I had AI more involved in it. It kept spitting out nonsense code that didn't mean anything. Then gave up and went on to write them block by block, and manually rewriting the conditions and putting in indentation. Took me hours :P
Consigned to Oblivion  [作者] 7 月 27 日 上午 4:03 
My edits target the culture/religion/tag requirements. As long as a player can realistically unlock it as any nation, I'm not touching it.
Consigned to Oblivion  [作者] 7 月 27 日 上午 4:01 
I did not put the upgrade trigger on it, since it is already available to all players.

can_upgrade_trigger = {
has_building = university
OR = {
owner = { innovativeness = 40 }
owner = { adm = 6 }
owner = { full_idea_group = innovativeness_ideas }
}
}


I'm pretty sure I only modified the ones that cannot be obtained by everyone, minus the persian ones that have some heavy mission completed flag dependency. For editing I use N++, eventually ask chatgpt for when I just can't seem to find the issue at all.
Tyetonix 7 月 27 日 上午 2:48 
fu_university_vienna missing the condition for its upgrade trigger.
Tyetonix 7 月 27 日 上午 1:11 
Hmm I see, I wonder if there is a good text editor that can help with this? Also, I wouldn't be surprised if someone could cook something up from AGI's, a python script for example, that could do this automatically.
Consigned to Oblivion  [作者] 7 月 26 日 下午 10:35 
@Tyetonix
AND = {
culture = tuscan
province_is_or_accepts_culture = yes
} <------This one is closing the AND statement too soon and shouldn't be here
} <-------------and this one is closing the OR statement the whole thing starts with
Consigned to Oblivion  [作者] 7 月 26 日 下午 10:28 
@Tyetonix I'll keep fixing these as they come up. Back when I made this, I literally went line by line, CTRL+C and CTRL+V on the basic thing, then rewrote the conditions under each, took me a couple hours :P
Tyetonix 7 月 26 日 下午 6:43 
Missing or needs to delete a bracket, I honestly cannot tell with the text editor I am using. Either way, its broken.