RimWorld

RimWorld

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CE Manual Patcher
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Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
1.340 MB
13.4. klo 4.12
4.12. klo 3.20
39 muutosilmoitusta ( näytä )

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CE Manual Patcher

Kuvaus
Make CE patches by yourself, or edit properties form Combat Extended

This mod allows you to manually create CE patches without coding.

This mod is basically safe to add halfway but it’s best to make a backup first.
There are reports that adding it halfway may cause conflicts with Performance Fish.




Follow the instructions below:



Notice:

- The default parameters are from assault rifle.

- Do not modify parameters or create CE patches in the game. Do it in the main menu.

- Some parameters like bipod require a game restart to take effect.

- Most parameters can be modified in the "Base Stats" section while creating a CE patch, but once the patch is completed, changes should be made in the section with the same parameter names below.

- Some parameters are unclear to me as well, so please modify them cautiously.

- Some weapons may not be suitable for CE. You can adjust the "Verb Class" in the "Ranged Parameters" section to adapt.

- How to create a weapon that does not require ammo?
1. Set the "Ammo Caliber" attribute in the "Ammo User" section, select an ammo type categorized as "Uncategorized." This will set the Ammo Caliber to null, and the "Ammo User" section will become gray.
2. Set the "Verb Class" in the "Ranged Parameters" to a non-CE Verb, i.e., an item whose name does not start with "CombatExtended."
3. Better to restart the game

- The data of weapons with non-vanilla or CE Verb will be lost after a reset, but restarting the game can restore it.





Instruction to add a custom ammo:



Notice:

- The default parameters are from 5.56 NATO FMJ.

- Remember to save and restart the game.




[github.com]

[discord.gg]



Suositut keskustelut Näytä kaikki (4)
30
8.10. klo 8.44
Bug report & Suggestions
Lotus Land
2
18.4. klo 18.23
Cannot Add Decimal Values
Duece
0
20.11. klo 22.37
Custom Ammo
ImperialOZ
294 kommenttia
Lotus Land  [tekijä] 23.11. klo 5.08 
@ImperialOZ Simply change the "default ammo" or the "ammo caliber" of the weapon.

Which weapon are you patching? Some items may be difficult to patch because of their XML structure.
ImperialOZ 21.11. klo 9.30 
Excuse me, how do you make a already patched, existing weapon use a custom ammo?
伊尔德莉亚 13.11. klo 12.40 
请问能否修改子弹速度,我给战锤mod里的么m35等离子枪使用了ce自带的战锤弹药等离子罐,但是射出的等离子飞的比扔石头还慢,慢悠悠的飞还飞不远一下子掉地上了就几格射程。怎么改子弹弹速,弹道或者下坠这些参数?
nope 7.11. klo 6.11 
bro,我想问一下怎么给已有的弹药添加新的弹种?想给155榴弹加个反粒子弹头
Lotus Land  [tekijä] 30.10. klo 0.18 
@赤鸟之翼 最好是改一下
Lotus Land  [tekijä] 30.10. klo 0.17 
@赤鸟之翼 这个是因为你的defName里出现了小数点
赤鸟之翼 23.10. klo 9.11 
没事了,发现有其他的CE弹药也没有出现在弹药装配台,是因为使用相应弹药的武器MOD没有加载。才明白是因为我刚把武器改成自定义弹药,还未重启,导致自定义弹药也没有再弹药装配台加载。

不过还有个问题是我现在会报错:
Config error in AmmoSet_5.5x50mmSEA: defName AmmoSet_5.5x50mmSEA should only contain letters, numbers, underscores, or dashes.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
但是我似乎没有违反格式规则,保存弹药的时候也没有爆红字,测试了射击依然没有问题,只会在启动游戏的时候爆红字,是否不用去管?
赤鸟之翼 23.10. klo 8.58 
你好,我想请问一下:我尝试添加的新的弹药,射击测试都没问题,但我不知道怎么制作这些弹药,是有哪里的还能设置我遗漏了吗?还是需要额外手段来处理
Vril 21.10. klo 16.33 
Please add body part coverage editing for apparel, ie. torso, shoulders etc.
Strigt 16.10. klo 20.01 
Possibly the greatest mod since Wall Light.