安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I use the on-hit modification (no intent change) on Veritas of the HM because I couldn't make an intent change based on combination of your and enemy's status (you need both card up on you and bleed up on the enemy). But doing it based entriely on your status (prot) is simple enough.
https://images.steamusercontent.com/ugc/14599440100302394770/35FDF039BCAAF8DFF1B37C6E2F9C8652FC99D5EF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
About low-block: the character is meant to be taking hp damage here and there, and then recovering via Declining Heal cards, and also utilizing block via non-character sources more effectively (e.g. Orichalcum, Panic Button). Plus, temp hp given via Declining Heal. But, not every Character Class has healing cards, thus one might end with little ways to defend. Same as in Darkest Dungeon: it's difficult to go without either healing or enemy control.