tModLoader

tModLoader

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World Map Housing
   
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tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
170.269 KB
4 月 11 日 下午 5:18
9 月 17 日 下午 6:32
7 项改动说明 ( 查看 )

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World Map Housing

描述
Allows you to assign housing preferences, see housing banners, and query valid housing when using the world map.
It also works in the minimap and overlay maps, but those are disabled by default.

GitHub: https://github.com/Jadams505/RemoteNPCHousing

Client Config Options
  • Enable: Enables all mod features
  • Debug Mode: Sends debug chat messages. You probably don't want this.
  • Fullscreen/Mini/Overlay Map Options: Toggles visibility and behavior on each map type

Banner Config Options
These are configurable for each map.
  • Enable: Enables banner drawing
  • Display Option: Vanilla, Always Show, or Never Show
  • Banner Scale: Multiplier for banner size
  • Banner Tiles: Sets banner size based on a tile size
  • Allow Hover Text: Enables text when hovering banners
  • Allow Click Actions: Enables clicking on banners

Housing Icon Options
These only apply in the fullscreen map.
  • Display Option: Always Show or Never Show
  • Position Option: Vanilla or Custom
  • Lock Position: Locks icon movement
  • Scale: Multiplier for icon size
  • Allow Hover Text: Enables text when hovering the icon

Housing Panel Options
These only apply in the fullscreen map.
  • Display Option: Enabled, Disabled, Remember, Vanilla, Smart
  • Position Option: Vanilla, Mini Map Open/Closed, or Custom Offset
  • Vertical Offset: Controls vertical menu placement

Server Config Options
These apply for everyone on the server.
  • Load Queried Chunks: Loads chunks when doing queries to improve accuracy
  • Load NPC Home Chunks: Ensures NPC homes are always loaded for accurate banner placement
引用自 tModLoader RemoteNPCHousing
Developed By Jadams
热门讨论 查看全部(1)
3
9 月 17 日 下午 6:36
Calamity: Wrath of The Gods causing causing opening map to crash game when after moon lord
pokestar21
24 条留言
clexs 9 月 17 日 下午 9:41 
@The Golden Knight ,The problem has indeed been solved, thank you:er_heart:
The Golden Knight  [作者] 9 月 17 日 下午 6:36 
@clexs I made an update v1.0.6 that should prevent the issue. Fixing it on the tModLoader side is more difficult than I thought, so this is the best thing for now. Funnily enough that means that the only way to house the 100th+ town NPC is with this mod, since the normal housing UI breaks.
clexs 9 月 17 日 上午 6:24 
@The Golden Knight, I see, thank you:er_heart:
The Golden Knight  [作者] 9 月 16 日 下午 10:18 
@clexs Thanks for the list. I have concluded that this is actually a Vanilla issue. As in if vanilla had over 100 npcs it would break. I am looking into fixing this on tModLoader's side so hopefully this doesn't happen.
clexs 9 月 16 日 下午 3:30 
@The Golden Knight
Ummm, there are quite a lot of mods—like some small to medium-sized ones that add NPCs, as well as specialized NPC and pet mods (including some disrupt the balance , I think a lively, crowded vibe is nicer). Before I knew it, the total number had reached 100

Vanilla version (npcs:26 + 11)

Some mods that add a large number of NPCs:

Bosses as NPCs (25)
Useful NPC (7)
AlchemistNPC Lite (8)
Fargo's Mutant Mod (5)
Slug Town Pets (5)
and some vanity clothes shop (4)
maybe can plus AFK Pets

will this be helpful?
The Golden Knight  [作者] 9 月 16 日 上午 11:54 
@clex I'll need to investigate this further. What mods were you using that allowed you to get over 100 NPCs?
clexs 9 月 16 日 上午 9:20 
I found that when the number of NPCs is greater than or equal to 100, the game will report an error when opening the map. How can I fix it? Is it a problem with the game itself or this mod?
The Golden Knight  [作者] 7 月 19 日 下午 4:35 
@Jiggs, Truely Clueless. That's actually a really good idea. I'll have to look into how easy/hard it will be, but I'll definitely give it a try.
Jiggs, The Least Funny 7 月 19 日 上午 11:17 
can you make a mod that allows you to swap npc housing around (like if one housing is taken you can move another npc into that housing and it will swap the 2 npcs around?)
The Golden Knight  [作者] 7 月 14 日 上午 6:36 
@MercuryDoll This issue should be fixed now with v1.0.4.