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For CI glow that's visible through wall, unfortunately I still have no idea about how to change it. Some glow colors are actually set to fit the types (like green= acid, blue= disarm like disarmer boomer, orange= fire, etc), though not all of them are set that way.
Some of the SI are also definitely unbalanced. I don't like the ones that are invisible or the ones that instantly kill you. Frankly, that's just not good game design. For the common infected, the spawn chance is way too high and the ability to see them through walls is a bit weird. I would prefer if they just glowed the relevant color (like how the toxic boomer glows green, for example).
On a positive note, I do like how the mutations are announced (and I wish every mod here would do that), and I also like how they all work visually even with custom models.