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Ghouls and painless pawns can still be downed through damage to their legs. If they are not downed, they will have received enough damage to nearly kill them.
Unconscious and incapacitated pawns will still receive damage albeit to a lesser extent."
i guess one of those million wounds made more than 50% damage and spread to the torso causing just barley enough damage to instantly kill my pawn lol
so the re-rolling was just vanilla MH behaviour with a painless + warcasket with base movility
i think i will lower squishiness probably lmao
usually it causes a few cuts in the torso, barely any damage, then if that does not make the pawn unconcious it tries to make it incapacitated with injuries to the legs (what rolls is injuries enough to incapacitate the pawn that had the metalhorror emerge from it)
the "soft uncompatibility" was that my pawn had a warcasket, warcasket feel no pain, and it also gives them a base movility buff, so the game kept trying to down my pawn until there where no more injuries possible without killing the pawn (basically all his bodyparts exploded and left at 1%)
My understanding of how MHs work is that they just suffer a series of "normal" cuts and wounds.
I've never seen it reroll, and because this just processes the damage, that bug should be unrelated.
You may be suffering from some of my latent sadism though. For a while after release the squishiness slider was defaulted a bit too high for certain trauma type events (MH, transport pods, etc...)
I lowered the default squishiness to 40%, which helped, but...
- This would not reset any defaults for people who already had the mod.
- I like the gameplay of these events being grave threats to personal heath.
- If you want them less so, a setting around 25% or 30% should greatly improve things.
Is there any way to check if the damage is meant to be lethal or nah?
when metalhorror emerges from a body it causes multiple injuries across bodyparts, never killing the host ofc, but the spread causes the multiple wounds across all bodyparts to also spread to the torso killing in fact the host, same when the game rolls injuries for pawns that are falling from drop pods for events
i don't know any fix since you just patch the damage events lol but damn that kinda sucks