RimWorld

RimWorld

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Joe's Tweaks
   
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Mod, 1.5, 1.6
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14.952 MB
5.4. klo 8.04
7.10. klo 12.53
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Joe's Tweaks

3 kokoelmassa, tekijä JoeOwnage
Joe's 1.5 Unofficial Ferny Progression (Playtested)
932 luomusta
Joe's 1.6 Modern Tech
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Joe 1.6 Medieval Fantasy
467 luomusta
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Joe's Tweaks
These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time. Only requires Harmony and Vanilla Expanded Framework.

For an RPG themed extensive rename of literally everything in Rimworld, including Vanilla Psycasts Expanded schools of magic, plus some bonus content, check out:
RPG Flavour Pack Forked:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3342554570

For Xenotypes loosely based on Dungeons and Dragons 5e, check out:
Joe's DnD Xenotypes:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568994651

You can use these three mods TOGETHER now, if you wish.

Tweaks

Boozing for Psyfocus
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2
(I recommend also using my Medieval Overlap Remover mod when combining these two):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455187565

Trader Caravans:
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Chirurgical Limbwright Merchant that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).

Mining and Resources
- Added ability to mine raw Mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw Oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw Pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks can how be cut into pieces to make Clay(the same clay that can be gathered at the digging spot).
- Clay can then fired at the Kiln to create Clay Blocks.
- Added ability to mine Gems at the Medieval Overhaul mine (unless ViralReaction: MO Patches is loaded, it adds the same thing)
- Added ability to mine Gold at the Medieval Overhaul mine.

Medieval Overhaul Deathstingers:
- will spawn less frequently
- will spawn as wild animals (not hostile)
- will go manhunter if pawns approach their hive
- hive spawns jelly and honey less frequently

Misc
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

[CZK] EYE PROSTHETICS (CONTINUED)
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners (Requires Rebuild: Doors and Corners).
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.

ARCANE ARCAEOLOGISTS CONTINUED
fix is for 1.5 only - for 1.6 version see
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573374885
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched mediation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Biotech DLC
- buffed work speed of first tier mechs

Campfire Stews
- Campfire stews no longer adds a new clay type if Medieval Overhaul is loaded.
- Campfire stews already supports MO clay and many other clay types.
- nerfed work amounts on making pottery recipes because my pawns kept having mental breaks before they could finish, and when that happens you lose all progress on the job.

Big and Small: Vampires and the Undead
- Made infection from vampire bites less agressive.

Vanilla Races Expanded: Sanguophage
- VRE: Sanguophage xenotypes won't spawn naturally.
- if Big and Small: Vampires and Undead is loaded, extends corpsefeeder/animalfeeder/sanguofeeder to those xenotypes.

AnyPlant
- made certain plants plantable in the AnyPlant planter that are reasonable to grow inside in a pot and may even perform better there.

Progression: Verticality
- added patch to restore Medieval Overhaul mine.

Bulk Stonecutting
- nerfed work amounts on bulk stonecutting recipes because my pawns kept having mental breaks before they could finish, and when that happens you lose all progress on the job.

Medieval Glass Patch for ReBuild
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297560954
- included my patches from this mod, it won't screw anything up if you have both loaded, it is conditional.

Battle Elixir for Hussars
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3325893424
- included my patches and textures from this mod, it won't screw anything up if you have both loaded, it is conditional.

Medieval Transport
- retextured Medieval Transport airship to use texture by Botch Job from Medieval Trader Airships.

Big and Small Framework / NL Facial Animation
- patches "no facial animations" gene into xenotypes from:
- Alpha Genes
- FRBE Loxodon
- FRBE Gnoll
- Bonereapers Remarrowed
- The Profaned

Mythic Ages: Megafauna Bestiary
- all animals from the mod will spawn less frequently
- added compatibility for Mythic Ages animals, nests, and burrows to spawn on biomes from Medieval Overhaul, More Vanilla Biomes, Alpha Biomes, and Mashed's Ashlands biomes.

Mythic Ages harpeagles and sporemoles:
- nests and burrows will spawn less frequently
- nests and burrows will not spawn in tundra or extreme desert
- meatshroom bolus, bones, unfertilized eggs will spawn less frequently
- fertilized harpeagle eggs will spawn less frequently
- will spawn as wild animals (not hostile) (has been added to main mod)
- will go manhunter if pawns approach their nest or burrow

Compatibility

Issues
- If anything is not working as intended please let me know here or in discord and I will try to fix it! You can find me in Ferny's discord or Medieval Overhaul discord.

I am open for commissions, or you can always:
[ko-fi.com]






33 kommenttia
Morton 6.10. klo 9.58 
Yayyyyyy thank you!
JoeOwnage  [tekijä] 6.10. klo 9.49 
updated
JoeOwnage  [tekijä] 6.10. klo 9.46 
I don't see a reason why it needs to be loaded before medieval tools, might be leftover from an old version. Testing with it removed now.
JoeOwnage  [tekijä] 6.10. klo 9.35 
hmm ok
Morton 6.10. klo 2.39 
Hello, does this mod have to be loaded before Dark Ages Medieval Tools? Or is it an error in the About xml? It makes it impossible to sort with with Medieval Tools and ferny's Progression mods.
TBH that very much sounds like just a mistake but I will still explain it to sound witty and clever

Medieval Tools have no problematic dependencies
Progression Core has to be loaded after Medieval Tools
Your Tweaks mod has to be loaded after Progression Aesthetics BUT before Medieval Tools
Progression Aesthetics has to be loaded after Progression Core

Load order is a mess now

Medieval Tools (?)
Progression Core (I need tools above me!)
Progression Aesthetics
Joe's Tweaks (I need tools below me!)
Medieval Tools (?)

In the end, it makes RimSort crash
JoeOwnage  [tekijä] 5.10. klo 10.46 
you're very welcome, I think them getting aggroed if you go near their nest is more reasonable
UmbraStar 5.10. klo 10.30 
THANK YOU SO MUCH! The deathstingers were pure pain
黑曜石 26.9. klo 18.45 
Thank you,sir
JoeOwnage  [tekijä] 26.9. klo 18.35 
should be good now @黑曜石
JoeOwnage  [tekijä] 26.9. klo 17.54 
don't be sorry man, thanks for the feedback