Quasimorph

Quasimorph

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More Combat Info
   
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4 月 3 日 下午 8:11
10 月 5 日 上午 7:40
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More Combat Info

在 nbk_redspy 的 2 个合集中
Oops! All QoL!
33 件物品
Oops! All QoL! (BETA edition)
24 件物品
描述
Quasimorph More Combat Info


Adds the hit percentages to the combat log. The mod can be configured to show the "inverted rolls" as older versions of this mod did. See the Configuration section.

Docs

Example: [Hit] To Hit: 30 Roll: 55 Dodge: 10
Item
Description
Hit/Miss
If the attack was a hit or miss.
To Hit
The value that the roll must be equal or higher to.
Roll
The random roll for the to hit. Must be at or over the To Hit value.
Dodge
The target's dodge value. Informational

Log Changes

The start of an attack will have a '--- <attacker name> ---' header line.
Turn number on left of the log uses alternate colors per turn for better visibility.

Configuration

This mod supports the Mod Configuration Manager. The settings can be changed in the Mods menu or directly in the config file.

The configuration file will be created on the first game run and can be found at %AppData%\..\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\MoreCombatInfo\config.json.
Name
Default
Description
InvertToHit
true
If true, will change the roll for the To Hit to need to be over the target. False is the To Hit roll display previous to version 1.2.0 of this mod

Notes

The hit rolls only show if the projectile crossed a creature. So if a shot goes wide or hits a barrier, it will not show up in the combat log.

The accuracy and roll numbers are displayed as whole numbers, but are actually decimals. It is possible for the display to show the same number but still miss. Ex: 51 vs 51 when in reality it is 51.1 vs 51.3

Known Issues
  • When an attack has multiple rolls, all the rolls will be first, and then any damage will follow.

Support Development

If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi[ko-fi.com] page.
Thanks!

Credits
  • Special thanks to Crynano for his excellent Mod Configuration Menu.

Source Code

Source code is available on GitHub at https://github.com/NBKRedSpy/QM_MoreCombatInfo

Change Log

1.5.0

Multi version support

1.4.1
  • Fix for MCM not being bypassed due to Mono specific bug.

1.4.0
  • MCM Integration

1.3.0
  • Rewrite for 0.9.5 compatibility.

1.2.3
  • 0.9.2 Compatibility

1.2.2

Added the 'InvertToHit' option.

1.2.1
  • 0.9.1 Compatibility.

1.2.0
  • Changed log to be the more common To Hit and Roll format. Effectively inverse of the game's internal rolls.
  • Overrode localization errors. Unfortunately, this is global.

1.1.1
  • Fixed attacker header not showing or ordered late in some cases.
  • Added brackets around hit and miss.
  • Added more dashes to attacker to find easier.
  • Fixed null reference error due to Mono not liking null forgiving operators in some cases.
11 条留言
nbk_redspy  [作者] 9 月 28 日 上午 6:20 
This mod is not currently compatible with the 0.9.6 opt in beta. Please unsubscribe from this mod. in the mean time.

The compatibility info for all of my mods can be found here:
https://gist.github.com/NBKRedSpy/c48ca611b47e905158f972990f0ed83f
Beagle 6 月 9 日 下午 4:16 
Thank you! I appreciate that a lot!
nbk_redspy  [作者] 6 月 9 日 上午 8:36 
@Beagle There is now an option to go back to the pre 1.2.0 formatting.
This must be changed in the config file.
nbk_redspy  [作者] 6 月 6 日 下午 9:02 
I think I can add a config option to show the old inverted option. That would be disabled by default so it would not affect existing users.

And thanks! Glad to hear you like the mod.
better living (株) 6 月 6 日 下午 8:58 
hi, big fan of the recent changes to this mod. much better than the old version, even though it only took me 5 hours to understand it. please don't change it again from version 1.2.0
Beagle 6 月 6 日 下午 8:47 
I really liked it the way it was before! Is there any chance we could get an option to choose between the hit chance display types? :shen:
SilverBug 5 月 8 日 下午 2:19 
I just understand now. It take me 6 hrs.
Acc is final check for hit or miss.
Roll - less than Acc = hit. Higher = miss
Dodge = how much it effect on Acc. Independent of Roll.

Hit - Acc 67% Roll:32 Dodge:3
Original Acc is 70%. 67% is after dodge.
Roll is lower than Acc. So hit.

Miss - Acc 77% Roll 97 Dodge -7
Acc 70% - (-7%) = 77%
Roll is higher. So miss.
nbk_redspy  [作者] 5 月 8 日 上午 9:28 
It's in the game's format. Need to roll at or lower than the value.
Thank you for bringing that up. I should invert it to what players are used to.
SilverBug 5 月 8 日 上午 8:42 
Hit - Acc 67% Roll:32 Dodge:3
Miss - Acc 77% Roll 97 Dodge -7
Hit - Acc 77% Roll 23 Dodge -7
SilverBug 5 月 8 日 上午 8:33 
I don't understand How Number work. In thumbnail .Miss show Acc 10% Roll 53 Dodge 40. Above that hit show 57% Roll 10 Dodge 3
Both of them are Roll>Dodge
Second Miss, Roll is higher than Acc