Total War: ROME REMASTERED

Total War: ROME REMASTERED

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House of Julii
   
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Feature: Buildings, Economy
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463.813 KB
4 月 3 日 上午 8:21
5 月 3 日 下午 8:03
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House of Julii

描述
This mod Buffs a Religious Temple for the Julii Faction.
Increased trade income
Increased public order
Increased population growth
One turn construction of buildings
Weapons and armour upgrade
Exp bonus
11 条留言
MyOwnRules 10 月 24 日 下午 9:00 
works for me . so over powered though lol
AlligatorJim 6 月 19 日 下午 6:35 
Any chance of an update to get this working properly? Would be awesome to use all the way.....
Inquisitor956 5 月 6 日 上午 10:34 
I had an issue with this mod. As soon as I reload a save, the temples on all my towns revert to Shrines of Jupiter. I have to demolish them and rebuild the modded pantheon. I tried looking at the mod files and it appears that since the modded building is a copy of the temple_of_leadership, the game replaces it with the original building on reload.

In order to fix this, and I assume with the other similar mods you have created, you need to make an entirely new building instead of re-using/copying a new building. I used to mod the original RTW back in the 2000s so I managed to do this easily enough.

I only edited export_descr_buildings.txt from your mod and added the suffix "_mod" to make it a "new" entry. Then I copied export_buildings.txt from the game folder and added it to the file list, then copied the entry for the temple_of_leadership descriptions and also added the suffix "_mod". It seems to be working fine now. I can reload my save and the new building stays put.
WalshMeister 4 月 27 日 下午 1:52 
Ok sweet. Because that was another reason for the crashing as everyone developed their cities to quickly. Also is it Daynmoks Units compatible? I like big maps and more units to kill.
RPS Smallz  [作者] 4 月 27 日 上午 6:59 
I haven't tried modded maps however I can say that during trial I did spell the target faction wrong and every faction had the temple when I tested the game.
WalshMeister 4 月 26 日 下午 9:42 
Do modded maps affect all factions getting the same temple as this one? Because I am experiencing that and every faction is developing way to quickly in the first 10 turns.
RPS Smallz  [作者] 4 月 26 日 下午 2:39 
I have experienced the crashing of the game at 1M denari. As a result I have significantly reduced the income bonus so that the game doesn't approach 1M too quickly.
Perios101 4 月 10 日 上午 1:45 
Tried this for fun but game crashes at around turn 25 when you get to hold a million denarii. Looks like when you get dangerously close to it (in my case at 990k before end turn) and press End Turn, the game just crashes out (as that's when next turn's balance sheets are recalculated).

So for those who are playing this mod, you may want to try to 'gift' some of the money away or trade with others for settlements - that might keep you 'in game' longer.
Gaius Octavian Caesar 4 月 8 日 下午 1:32 
nice house
valentintestingcheval1234 4 月 8 日 上午 5:05 
Oof sad mod