Intravenous

Intravenous

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KillStatCounterMod
   
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12.308 KB
4 月 2 日 上午 9:55
4 月 4 日 上午 8:25
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KillStatCounterMod

描述
A simple mod that displays in-game kill stats (in game pause menu).
From top to bottom:
  • how many enemies did the player kill;
  • how many enemies died (not only the player killed);
  • how many enemies stunned;
  • percentage of accuracy;
  • number of shots;
If the mod does not work correctly, then let me know about it.
11 条留言
Nikketa  [作者] 10 月 9 日 上午 8:42 
Не должен влиять
VulgarDrug 10 月 9 日 上午 7:54 
влияет ли мод на ачивки, бро? :fortsiba:
vitorialc 7 月 27 日 上午 5:09 
:)
Avada Kedavra💀 7 月 9 日 上午 11:07 
the mod is very useful
Avada Kedavra💀 7 月 9 日 上午 11:05 
led by the bandit leader, his kill is counted in the total, but after completing the level, his death is not taken into account in the statistics
Nikketa  [作者] 4 月 20 日 上午 11:49 
Yes, it can be done, but there is one problem. If you leave a level in the middle of the game and then enter again, the enemies' "who is the killer" states are reset. Right now I use the game's built-in kill counter and it somehow saves information about enemy kills. I don't know how it works. Right now I can only check if the enemy is dead or not, and my player kill counter is reset to zero (that's why I don't use it). I can try to analyze the enemy code again, but I'm not sure I'll find an answer.
Anyway, if the counter can be improved, I will do it.
Dutch Boy 4 月 20 日 上午 11:20 
hm.. what about making him count towards the kill count?
Dutch Boy 4 月 20 日 上午 10:49 
Right on dude, still a cool mod to help me on my way to completing Unrelenting Anger.
Nikketa  [作者] 4 月 20 日 上午 10:42 
Yes, you are right. The game counts the mission target as an enemy (in the game code), so there are 58 enemies, not 57. At the moment, I don't see in the game code how he can be separated from a regular enemy - if it is possible, I will update the mod.
Dutch Boy 4 月 20 日 上午 9:42 
Very cool.. but.. Abandoned Warehouse has 57 enemies, not 58.