Thea 2: The Shattering

Thea 2: The Shattering

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Human Advanced Classes
   
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标签: 职业, Trait Cards
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13.604 MB
4 月 1 日 下午 4:54
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Human Advanced Classes

描述



Human Advanced Classes

Adds events to upgrade certain existing classes if specific stat requirements are met. Also adds these as new Trait Cards.
Events have a 3% chance to occur if conditions are met.

### Version 1.8 ###
- Added a new class: Worker
- Added a secret event a reward for completing everything
- Changed the mod icon to show the classes


### Version 1.7 ###
- increased trait card cost to 5
- [Cultist]
- Leech Trap MYS scaling reduced (0.3/0.4/0.5/0.6/0.7 -> 0.1/0.2/0.3/0.4/0.5)
- Desperate Measures INT scaling reduced (0.6/0.8/1.0/1.2/1.4 -> 0.4/0.5/0.6/0.7/0.8)
- Dark Exchange INT scaling reduced (0.9/1.2/1.5/1.8/2.1 -> 0.6/0.8/1.0/1.2/1.4)
- Dark Exchange HP scaling increased (40%/55%/70%/85%/100% -> 45%/65%/85%/100%/125%)
- Dark Exchange Shield percentage decreased (30%/40%/50%/60%/70% -> 20%/25%/30%/40%/50%)
- Dark Exchange HP loss decreased (50% -> 35%)
- Blood Shield HP loss reduced (40% self and 30% target -> 20% self and 15% target)
- Blood Shield Shield percentage increased (70%/90%/110%/130%/150% -> 100%/110%/120%/135%/150%)
- [Tamer]
- Summon Companion WIS scaling increased (0.3/0.4/0.5/0.6/0.7 -> 0.4/0.5/0.6/0.7/0.8)
- Revenge PER scaling increased (0.8/1.0/1.2/1.4/1.6 -> 0.8/1.0/1.2/1.5/1.8)



### Hotfix 3 ###
- fixed the trapper's trinket having the wrong description
- fixed missing decription for life steal tag
NOTE: THIS WILL IMMEDIATELY BE IN EFFECT WITHOUT DAMAGING YOUR SAVE DATA


### Hotfix 2 ###
- removed 2 incorrect files that caused reduced stats when wearing heavy armour on the swordmaster


### Hotfix 1 ###
- fixed the cultist change event that wasn't working correcty
NOTE: THIS WILL IMMEDIATELY BE IN EFFECT WITHOUT DAMAGING YOUR SAVE DATA


### Version 1.6 ###
- added questline for Trapper (access to trinket)
- fixed some typos


### Version 1.5 ###
- added questline for Tamer (access to trinket)
- increased concept challenge diffculties from 5-7 to 7-8
- class change decisions will only show up once to prevent level reset abuse
- Connected Slash fixed and changed (easier to trigger but reduced base damage and shielding)
- trinkets have been removed from loot tables
- Trapper's Trinket now has reduced flat bonuses but a % bonus and a research bonus
- Cultist now keeps the Healer tag (for events)
- Tamer now keeps the Hunter tag (for events)
- reduced trigger chance for class change from 5% to 3%
- trait card cost increased to 4
- Vicious Attack deals about 40% less damage
- Companion has about 50% less health and about 65% less damage
- Companion is about 30% weaker in mental challenges and does nothing in spiritual ones
- several combat display changes
- decreased delay for KA-BOOM! and Exploit Weakness
- fixed some typos



### Hotfix ###
- fixed some event typos and missing quest logs
- Tamer can no longer grow into Swordmaster
- fixed Vicious Attack only dealing 35% damage instead of 35% bonus damage

### Version 1.4 ###
- Added 2 trinkets (2 variants each) related to Swordmaster and Cultist
- Added questlines to unlock these trinkets for crafting
- New class icons (thanks to ProRock)
- Added Blunt Force to all classes (can be placed in all challenges now)


### Version 1.3 ###
- Trapper release


### Version 1.2 ###
- Tamer release


### Version 1.1 ###
- Cultist release
- removed the training skills for the swordmaster
- added the second beneficial natural subskill for the swordmaster


### Version 1.0 ###
- Swordmaster release

Swordmaster
- Any Human Warrior Class with 7+ Destiny and 7+ Strength
- Str + Des based class (red+purple)
- Can only use swords proficiently
- Skills grant attacks consisting of multiple hits with conditional effects and manipulate own shielding
- Great against stronger foes, weaker against swarms

Cultist
- Healer with 7+ Mysticism and 7+ Intelligence
- Int + Mys based class (yellow+purple)
- Can't use the offhand slot
- Skills grant attacks that manipulate and sacrifice health for enhanced effects
- Flexible and able to deal with most challenges but very frail

Tamer
- Any Human Hunter Class with 7+ Perception and 7+ Wisdom
- Per + Wis based class (red+yellow)
- Can't use pets
- Skills grant bonuses for your summoned companion and fighting alongside it
- Very strong attacks but very summon dependent and lacks any kind of support beside companion buffs

Trapper
- Any Human Scoundrel/Scavenger Class with 5+ in all attributes
- Primary + Secondary based class (all challenges)
- Can't use jewelry
- Skills use unique resources for extra effects or extra damage that are generated when entering the battlefield
- Hard to play class that varies with battlefield size, unit placement, action time and is very strong early on in the fight and extremely weak on the second phase

Worker
- Any Human Gatherer/Crafter class with 25+ gathering and 25+ crafting
- Gat + Cra based class (red+yellow)
- can't use main hand slot
- Skills grant passive bonuses, building structures during combat or simple attacks
- Mediocre combat class with a large skill pool that is best used for supporting the group passively


Thanks to XenoReaver for supplying most of the images.
1 条留言
Lorska 5 月 18 日 上午 2:03 
Is there a reason you're reuploading my mods without permission?
Could you please remove them? Thank you!