XCOM 2
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Proficiency Classes Plugin: Psi Operatives [BETA]
   
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3 月 30 日 下午 2:52
9 月 19 日 上午 4:47
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Proficiency Classes Plugin: Psi Operatives [BETA]

描述
This pack of 3 psionic proficiency classes is released in a BETA state for wider testing. All 3 classes haven taken a cue from the Proficiency Faction plugins and each havea unique style and Focus mechanic. All 3 classes are rare (NumInDeck=1) and not GTS trainable, but config has been included for 'Rescue Resistance Leader' mod for Covert Infiltration.

The 3 included classes are:

Proficiency Psion:
A more 'classic' psi-op focusing on mental and void powers.

Proficiency Perk - Void Focus (Start at max focus, larger starting pool, weak recovery).
Class Trees
  • Resonant - buffs
  • Telepath - mental attacks
  • Evoker - directed energy

Proficiency Shaman:
A more 'classic' mage focusing on elemental powers

Proficiency Perk - Water Focus (Strong recovery, small overall pool).
Class Trees
  • Channeler - Biome Dependent
  • Pyromancer - Fire
  • Electromancer - Electricity

Proficiency Phantom:
A psionic Sniper who imbues his shots with power.

Proficiency Perk - Veiled Focus (Gain Focus whilst Concealed).
Class Trees
  • Veil Walker - Concealment
  • Grim Artist - Runeshots
  • Psi Op - General psionics

Rank Icons & Names
This mod includes some custom Proficiency Style psiop rank icons and names which each of these classes share. This mod also provides these icons and names to: Templar, Proficiency Wardens and Blutengels when installed.

Compatibility
This mod gives focus/mana costs to all the active perks it uses, even vanilla ones. This makes it incompatible with any class/overhaul mods that will gives those perks to classes without focus/mana bars. This can include PexM and FOXCOM Psionics and other psionic classes like the original Rusty Psionic.


Important
A more complete description will be produced once further testing has taken place as the class balance in the mod is very much subject to change. I welcome any constructive feedback from those who would like to get in early and test these classes.

Note: By default this mod now fully disables the PsiLab. If you still want it, go into configs and change 'trasholdlab' to false.



Credits
EvilBob - Class icons for the Shaman and Phantom
RustyDios - Class Icon for the Psion, Psi-rank icons
Mitzruti & Iridar - Perk packs used for these classes.
Deacon Ivory - early testing.
70 条留言
GOGATSY 10 月 14 日 上午 1:09 
Perhaps providing them with access to vector rifles would be a viable solution?
GOGATSY 10 月 14 日 上午 1:07 
Phantom classes can gain the "Ever Vigilant" ability in their XCOM row, but I don't think they can utilize it effectively. To use a sniper rifle, you need two actions (and it seems that the overwatch of this ability doesnt work with this weapon), and they don't have access to vector rifles or pistols. Unless I'm missing something.
Leo.Brunix 10 月 10 日 下午 12:21 
Issue resolved following the instructions provided below.

One more thing - my Shamans seem to be extremely inaccurate with their powers. They barely hit any offensive abilities at 60, 70, and even 80 percent success change. Is there anything that might be affecting this?

I use PEXM
Leo.Brunix 9 月 29 日 下午 3:11 
Hello.
My Psi soldiers of these three classes cant use their psi abilities as they ¨dont have enough focus¨ even though the meter is full.
I see that several others have said the same thing, should I go into further detail or just rebuild my soldiers with the instructions provided?
MrCloista  [作者] 9 月 19 日 上午 4:48 
Decoupled focus perks from proficiency perks in an attempt to fix focus issues.

please use RebuildSelectedSoldiersClass from Additional Soldier Console Commands to rebuild your soldiers.
MrCloista  [作者] 9 月 17 日 下午 8:22 
Small fix uploaded seems to be working better now from a couple of reports.
MrCloista  [作者] 9 月 17 日 下午 6:09 
I'm looking into issues with Focus perks, will update soon as I've found a fix
Bearclaw27 8 月 27 日 上午 10:32 
Pretty sure I was able to fix an issue I was having with this and PexM where using abilities cost Mana AND Will. I looked in Knox's Templar Knight mod to see how they prevented the will loss, and ended up finding the exception in that mod, which I was then able to locate in PexM and add these classes! Was only able to test it once, but the soldier used a bunch of abilities and wasn't severely tired afterward, just normal levels of Will loss, so I think it's fine.

All that to say, thanks for this and all of your awesome mods! Really enjoying my latest Prof Playthrough.
MrCloista  [作者] 8 月 22 日 下午 3:51 
Theoretically yes, I've not tested it though.
Nero 8 月 22 日 上午 4:13 
wait, since this mod makes most psi abilities now require mana, wouldn't it work if i were to run this together with stukov's not quite psionic overhaul? since it adds a mana condenser slot for units that can equip psi amps so they can use mana, and i can just NOT give the proficiency psi classes any mana condenser