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table.insert(KipchakMercenaries, {iPlayer, pUnitType, pUnit:GetExperience(), (Game.GetGameTurn() + 25), selectedPlayer, pNewUnit:GetID()})
Change "(Game.GetGameTurn() + 25)" to something like "(Game.GetGameTurn() + 3)" - that +25 is what controls how long a unit takes to return.
Is there a setting in the mod files i could alter to make the unit return interval less to like 1-2 turns (instead of 30) to help speed it up?
Less Warmonger Hate (v. 10)
Lighthouse Near Sea +Lakes (v. 3)
Lungora and Nope Copter's K... (v. 1)
Maps Change Start Location (v. 2)
More Luxuries (v. 155)
No InstaHeal (v. 1)
No Pantheon Cost Increase (v. 1)
Promotions Expansion Pack (v. 9)
Quick Turns (v. 10)
R.E.D. DLL for BNW (includ... (v. 9)
Real Polders (v. 4)
Religion - Improved Custom... (v. 15)
Religion - No Al Free Pottery (v. 1)
Resource Granary Include... (v. 3)
Ressource Mint Include C... (v. 2)
Speedy Starting Settler (v. 1)
Terrain Poor Tiles Tweak (v. 2)
Tweaks- Supply production ... (v. 1)
UI - City Happiness (v. 17)
UI - Map Pins (v. 17)
UI - Overlay City Limits (v. 8)
Various Refinements
Workable Mountains (v. 2)
Active Mods
(3UC) - 3rd Unique Component (v. 7)
(4UC) 4th Unique Component (v. 10)
Artificial Unintelligence Lite (v. 9)
Barbarian Spawn Increase (v. 2)
Barbarians Unlimited Exp (v. 2)
Captured Settlers Remain S... (v. 1)
Citadels don't steal land (v. 3)
Cities 4 Hexes Away (v. 5)
City Limits (v. 7)
City-State Enhancements
Custom Advanced Setup Screen (v. 5)
Dynamic Towns (v. 16)
Eras Classical Age (v. 33)
Ethnic Diversity - Steam v... (v. 29)
Improved Lighthouse (v. 2)
InGame Editor+ (v. 46)
Jake Walrus Whale's Venice (v. 4)