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报告翻译问题










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Heads up - more Save-Breaking changes are in the pipe for lots of factions, including this one. I am continuing the final fine-tuning of action usage in XML. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML factions for the Worthy: The Orks and The Tau!
fyi, you never need to wait.
To setup a "static" mods state, copy all your mods from this directory (the Workshop Directory):
...\Program Files (x86)\Steam\steamapps\workshop\content\489630\
and paste them here (the Local Directory):
...\Documents\Proxy Studios\Gladius\Mods\
Once copied, just disable the Workshop mod versions, and nothing will break your saves from any update. Later, to change back to the latest versions, just delete the Local versions and re-enable the Workshop mods. Its techy, but pretty simple
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad!
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!
In one week, I will be breaking all the saved Worthy games.
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the TAU and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
- pivoted nicely around thick fortification.
- Good unit selection.
- Left it's Stormsurges unguarded for several turns, leading to their deaths.
- way too many production buildings, and no sign of type-specialization
- not enough resource production to keep production buildings active.