安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











@Hylo yeah its possible that there is a machine gunner or some other infantry in the radar tower bunker :D
@Qm2.Maler-KGPil | Chris-FRA HLL was a massive inspiration so some areas definitely match closely, they got it pretty accurate overall so I used a lot of their general layout (but condensed a lot) as a base but obviously its also a real place so it was a combination of HLL, various other inspirations from other games or related GoH maps and scouring the real place on Google Earth a lot! Hope you enjoyed :)
@Nordic Paws Possible in future
I've played all of the skirmishes several times with not only cheese tactics to win, but also without spawning one artillery piece to make it harder. I'm pretty familiar with what the spawn waves look like. Also, that spawn wave once you take the two beach points was devious.. and I loved it for that.
Something that is of note, I'm not sure if you have to check a box or something but the turret and AI manned MG structures didn't do any damage to enemy units. Hit markers popped up but nothing died or took damage. Shooting infantry with the turrets didn't kill any of them
It's with intention that there is a slight 'lull' in combat between the beach and the main Vierville town area to sort of symbolise the Germans regrouping after loosing the initial beach defenses and failing a counter. However, the town should still be occupied somewhat with some enemies and vehicles (will change slightly depending on randomisation but should still be fortified a little) and then yeah then the last 3 points should be fairly fortified and with somewhat frequent counter attacks (again can be slightly randomised)
Not sure what difficulty you played on, I assume hardcore but if not, upping it to this will make it more challenging with more enemy waves and harder units :)