Sid Meier's Civilization V

Sid Meier's Civilization V

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RPP Attrition
   
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标签: Gameplay, Other, Terrain
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3.269 KB
3 月 28 日 下午 4:44
4 月 9 日 上午 6:28
13 项改动说明 ( 查看 )

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RPP Attrition

在 RipePebble 的 1 个合集中
RPP Core Mods
8 件物品
描述
Dangerous Wilderness Awaits
Units ending their turn on certain terrain types now have a chance of suffering attrition damage, the likelihood and severity of which decreases the further along the eras a player is.

The Hazards
  • Rough seas - Units crossing ocean tiles are now subject to relentless weather that can damage or even sink them. The danger is especially felt during the Renaissance, as expeditions to new worlds might not manage to make it back home safely.

  • Frostbite - Units crossing snow tiles might now suffer damage from frostbite. Arctic regions are now very punishing in the early game.

  • Scorching Heat - Units crossing desert tiles might now suffer damage from the sweltering sun. Best not to spend too much time in such regions.

  • Hostile Wilderness - Units crossing jungle tiles might now suffer damage from the inhospitable surroundings. Exploring the tropics now poses a greater challenge.

Options
You can easily enable or disable attrition for a certain terrain type through the game setup options and the unit death notifications can be turned off in the lua file. Affects both humans and AI. It's also my first shot at lua modding, so any feedback's appreciated!

My Main Mods:
RPP Colonies - RPP Dynasties - RPP Revolts - RPP Sieges - RPP Institutions - RPP Seasons - RPP Estates - RPP Attrition - MLP:FiM Pack
Flavor Mods:
Airship Caravans - Barbarian Forts -Strategic Terrain - Exit to Linux
14 条留言
joealonzo65 10 月 8 日 上午 1:09 
Thank you!! I can't wait to try this with the YnAEMP map! I'm not the kinda guy who demands that the game be 100% historically accurate, but, oh man, is it a total immersion breaker when I'm playing as Rome and Askia just waltzes through the Sahara with 100,000 troops and shows up at my gates not even breaking a sweat. Can't wait to see if this restores order to the world!
aaaaa142 9 月 16 日 上午 3:33 
THIS IS WHAT I WANT!!! is it work with VP? really amazing mod!!
RipePebble  [作者] 9 月 5 日 上午 1:57 
@Lifted to Heaven It's a planned tweak for the next update.
Lifted to Heaven 9 月 4 日 上午 12:28 
Hope Units don't get damaged in their territories.
RipePebble  [作者] 8 月 7 日 上午 4:47 
@DevilShell Normally it affects both humans and AI, so there's a chance it could be conflicting with another mod.
Try clearing the cache and starting a new game to see if that clears the issue up.
DevilShell 8 月 6 日 下午 4:15 
I'm not sure if I'm missing something, but I've been using this mod for a while and it only seems to affect AI units and never my own. I'm on Windows. Is there something I did wrong while installing? Any help would be appreciated. Great mod!
RipePebble  [作者] 7 月 9 日 上午 2:49 
@Adam Those are all great suggestions that I'll try implementing when I update this mod, thank you for the feedback.
Adam 7 月 7 日 下午 5:35 
Oh, and immunity to attrition within borders would be good too. That's no longer wilderness.
Adam 7 月 7 日 下午 5:29 
I'm loving the concept, but I think a few improvements could be made. First of all, it's a little too harsh, maybe halve the amount of damage done. Second, Barbarians should be immune to attrition. And finally, the AI loses too many units to attrition, I'm assuming because it doesn't "understand" why it's being damaged, so maybe have the AI only take quarter damage.
RipePebble  [作者] 5 月 4 日 上午 9:21 
Glad you're having fun with it!