Garry's Mod

Garry's Mod

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NPC No Collide Each Other
   
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素材类型: 插件
插件类型: NPC
插件标签: 卡通, 快乐, 角色扮演
文件大小
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2.944 KB
3 月 27 日 下午 7:19
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NPC No Collide Each Other

在 w.black57 的 2 个合集中
WeMods
25 件物品
Pseudo-Zombie Survival PvE
13 件物品
描述
Quite unfair for other melee NPCs not to have a chance to use their melee attacks when there's an entire conga line of bloodthirsty AI waiting to kick the player's ***. But I say—no, I demand—that every NPC, be it a mindless zombie, a relentless burrowing antlion, or a desperate stunstick wielding metrocop with nothing left to lose, deserves their rightful chance to fulfill their one true purpose: to engage in glorious combat!

Why should the fastest or luckiest NPC always get the first (and only) swing? Why should the rest be doomed to stand in line like customers at a Black Friday sale, waiting for a turn that may never come? No—this is not the way of battle! Every NPC should get a fair shot at bashing, slashing, and utterly dismantling the unfortunate soul who dared to exist in their line of sight.

So let them fight! Let their AI routines thrive! Let their pathfinding be equally terrible yet equally merciless!

For every NPC deserves their moment of victory—or at the very least, the satisfaction of taking a chunk out of the player before their inevitable ragdoll demise.

- by ChatGPT and it was funny haha

Features
- NPC will ignore other ally's collision (unless they are fighting other npcs due to limitations)
- With collisions ignored, melee NPCs will dish out more DPS since they all have a chance to attack
- With collisions ignored, melee NPCs will have a nice streamline to their target
- No more stuck with each other npc (maybe due to excessive spawning)
- Stop the team stacking by inputting "wblnpcnocollide_enabled 0"


Does it work with VJ NPCs?
- I purposely excluded them from this. though it does work that they do not collide each other, their AI pathing gets messed up when they start 'going inside' each other and that they will stop moving.


Like and Favorite if you loved it! ^w^



Check out my other mods!

Donation would be appreciated for my work ^_^


Have fun Surviving the Rush!

tags: nocollide, collision, NPCs, AI, movement, optimization, pathfinding, combat, melee, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side

27 条留言
Male_09 7 月 22 日 下午 6:20 
one for players? you dont know how many times ive killed my rebels out of rage for getting in my way.
Link 7 月 18 日 上午 4:37 
i cant code like this but if there was an alternative to where the collision was still there, just shrinked it'd be useful
w.black57  [作者] 7 月 18 日 上午 4:23 
@Link

That will break the whole point of my mod being no collide though :SurpriseElle: I dont mind you using my codes if you plan to make that kind of version hehe :happyfaye:
Link 7 月 18 日 上午 4:03 
Maybe an alt version with pole-like hitboxes rather than the normal sized hitboxes so they dont bunch up like that?
w.black57  [作者] 6 月 20 日 下午 5:03 
@Connor.IO

Suffer the consequences of subscribing! :DSTskull: :laughing_yeti:
Connor.IO 6 月 20 日 下午 2:07 
NO, NO. I play Helldivers 2. The bug faction focuses almost *entirely* on melee attacks. On high difficulties there can be genuinely hundreds, nay, *thousands* of the filthy things. They already do this. Each bug can two-shot you in a half a second. It takes about a half a second to heal. When you get swarmed by hundreds of pit bull sized bugs or larger, there is no healing, no passing go, there is no collecting $200. You are dead. WHY DID YOU PUT THIS IN GMOD
Kerk 5 月 14 日 下午 5:09 
it would be awesome if you made a mod where the npc ragdolls dont collide with each other so they dont pile up and make it lag
Endangered spy crab 4 月 6 日 下午 9:41 
Orange milkshake bird fly high squidward
Spooky Scrunk 4 月 2 日 上午 10:55 
tag stuffing
chewy 3 月 31 日 下午 10:56 
this gon be too chaotic if with serverside ragdolls