Left 4 Dead 2

Left 4 Dead 2

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Revised Revival [VScript]
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Game Content: Scripts
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1.086 MB
3 月 26 日 下午 5:06
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Revised Revival [VScript]

在 BOT Jon Doe 的 1 个合集中
Revised Collection
2 件物品
描述
Brief Mod Description
A Vscript mod that attempts to rebalance the incapacitation mechanics of Left 4 Dead, in the hopes of encouraging better team play and rewarding supportive coordination when chaos unfolds.

This is achieved by adding 4 new gameplay mechanics (any of which can be disabled):
  • A survivor's revived health will now scale relative to the health percentage they were saved at.
  • Survivor's saved mere moments before bleeding out will be revived 'on death's door' (black & white).
  • Teammates attempting to save a downed player can be staggered out of the animation from damage.
  • Survivors and playable infected are both notified on the condition of revived players, including an audible warning for when a survivor is on their last life.

Why was this created?
Rather than passively standing aside to pick off the diverted aggro of infected swarming a downed player. This mod aims to better align the mechanics with the experience Valve were originally aiming for, in a way that hopefully encourages teams to actively jump into the fray and reward those dramatic suspenseful plays.

Feature Breakdown – Scaling Health Bonus/Penalty (enabled by default)
The 30 temporary health normally afforded to revived survivors has now been increased to a potential maximum of 39. However, every percent you lose from your incapacitation health directly affects the health you'll be rewarded with upon revival. The performance of you and your teammates now directly reward or punish the team's health economy so look after one another; a swiftly saved teammate is a healthier one!

Feature Breakdown – Scaling Health Bonus/Penalty – 39% Threshold (disabled by default)
For players who find the default experience of this mod a little too punishing, and would appreciate a little leeway I have included an optional 39% threshold mode just for you! This extra setting forces penalties to ONLY kick in once the incapacitation health meter falls below 39% and no sooner. Every percent from that point onwards will be deducted from your revived health.

Feature Breakdown – Early Death's Door Condition (enabled by default)
Teammates saved in dire conditions below 10% of their total incapacitation health, will be prematurely forced into a black and white state. This is on top of suffering their respective health penalty, leaving such a survivor in an extra vulnerable position.

Forcing the team to not just focus on getting them on their feet but also covering them long enough to heal; lest they suffer an early loss.

Feature Breakdown – Reviver Stagger (enabled by default)
Teammates attempting to save a down survivor are now truly vulnerable themselves, as any damage taken will not only interrupt the reviving process but also stagger them. Finally making Valve's choice for damage to reset a revival attempt consistent across both parties.

Misjudging when to revive will only waste precious seconds and leave you defenceless or worse... (see how it affects ledge grab scenarios). Trusting on the covering fire of your teammates will be the only way to successfully rescue a downed survivor in the midst of combat.

Feature Breakdown – Reviver Stagger – Bot Stagger (disabled by default)
Due to the survivor bot's limited capabilities, Valve sought it necessary to disable damage from interrupting their revival process. Affording them the helpful ability to save downed survivors even while said survivor is being beaten down on. For this reason, I too have exempted bots from this consequence. However, for players who desire it: I have included the option to allow bots to also be staggered during any revival attempt.

Just bear in mind survivor bots were not at all designed to handle such stipulations and thus lack the situational awareness to prioritize surrounding threats first before tending to the downed teammate; you have been warned!

Feature Breakdown – Chat Notifications and Audio Cues (enabled by default)
Anytime a survivor is revived all players in a game will receive a personalized client-side notification in the chat message box. Conveying who, and by what percentage of health they were revived with. Making it very easy for new players to grasp the mod's effect, and understand the relationship between their incapacitated health and revived health.

But that's not the only purpose to the chat notifications... I always thought it strange that the only way to know if a teammate was on black and white was to catch a reviving voice line hinting it. Without voice chat there's no other way to safely communicate this vital information during high intense moments, were such a thing would be most pertinent to know. Well no more! Survivors on their last life will now broadcast that information with some tastefully foreboding flavour text, accompanied by an attention grabbing audio cue; one that should feel like it was always part of the vanilla game.

How do I enable/disable these features?
Like most Vscript mods, all features can be toggled to your liking in a configuration file found in your Left 4 Dead 2 install folder. Remember! you must load at least one map with the mod installed first, to create the folder and configuration file in your directory. Here's where you should find it:
left4dead2\ems\revised_revival\config.cfg

Each setting corresponds to a feature from the 'feature breakdown' section, although they may not appear in the order listed; It should be fairly obvious which is which. To disable or enable any setting, switch it from 'false' to 'true' respectively. Due to the nature of the mod, only two settings have prerequisites to correctly function, everything else is totally optional.

The '39% threshold mode' requires 'health penalty and bonus' to be enabled also!
survivors_can_be_revived_with_a_temporary_health_bonus_or_penalty = true only_penalize_health_if_revived_under_39_percent = true

For 'survivor bot stagger' to work, 'reviving teammates stagger' must also be enabled!
survivors_reviving_teammates_can_be_staggered = true survivor_bots_reviving_teammates_can_also_be_staggered = true

PLEASE READ THE RELOCATED SECTIONS
Due to the workshop's character/word limit the following sections:
  • Does This Mod Affect Ledge Grabbing Incapacitations?
  • Will This Work Online?
  • My Configuration File Keeps Resetting Help!
  • Potentially Conflicting Mods
Have now been moved on over to the mod's discussions page and pinned. Here is a helpful link.
热门讨论 查看全部(2)
2
3 月 30 日 下午 6:08
Adrenaline Rework Response
BOT Jon Doe
0
3 月 26 日 下午 5:09
置顶: Workshop's Description (Relocated Sections)
BOT Jon Doe
57 条留言
BOT Jon Doe  [作者] 10 月 27 日 上午 11:09 
@Shadowysn
While my mod was never intended to handle more than one custom survivor. I too have recently taken notice of some unconventional vscript mods using more advance and flexible methods to identify non-standard survivor teams. Though I’ve been too preoccupied to rack my brain around it and actually workshop the idea. However, I do agree that a potential rework integrating the innovative framework (if suitable ) would be a massive boon ; not just for this mod but a standardized practice for all survivor mods going forward. As for whether I’ll eventually get off my lazy butt and do so one day… well that’s another question. Regardless, thanks for bringing the mod to my attention Shadowysn , your expertise is always appreciated.
Shadowysn 10 月 27 日 上午 1:25 
@BOT Jon Doe
A small group of people have started to use more than one entirely custom survivor via Custom Survivor Takeover.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521730239
But I do feel this mod can be reworked to use the more advanced option of storing info for every survivor individually instead of specific character models.
BOT Jon Doe  [作者] 10 月 11 日 上午 4:44 
I can confirm this mod is still working just fine. Please be sure to check the 'Potentially Conflicting Mods' section of the workshop's description and ensure there are no incompatibilities with your installed addons (here's a handy link) . You should also verify if the mod's configuration file created in your [left4dead2\ems\revised_revival\config.cfg] indeed exists , and has the correct features enabled .

If you're still struggling to get the mod working and have the patience for it: I'm happy to personally lend a hand in helping you out. Simply send me a friend request and we'll privately troubleshoot the issue. :health:

Keith
this mod didnt work right now only the chat notification work
Keith 10 月 9 日 上午 9:00 
this mod didnt work right now only the chat notification work
Jebediah 7 月 27 日 下午 11:12 
Alrighty, thanks for the quick reply. I'm gonna see if adding a mod that interrupts healing and defibrillating, with no compatibility issues, exists.
BOT Jon Doe  [作者] 7 月 27 日 下午 11:10 
No , the mod’s stagger mechanic exclusively applies only to revival attempts. Both healing and defibrillating have been left unaltered, so hits taken will not interrupt/reset either action. Hope this helps!

Jebediah
does this work with defibs too? does damage from say commons interrupt your defib?
Jebediah 7 月 27 日 下午 8:24 
does this work with defibs too? does damage from say commons interrupt your defib?
Shadowysn 7 月 25 日 下午 9:39 
@slitthering
I'm still going to mostly pass making in-depth explanation videos as they eat into time and effort and I'd rather just skimp out of making the video than burn-out and bury the script entirely just because the video can't be completed, speaking from a less content-creative mind.

Also, how the hell would I even start with an explanation video for something like VScript Survivor Manager.
oatmealsugar 7 月 25 日 下午 6:21 
This amount of love and care for any project, mod or not, is outstanding. Your description for this mod both in video form and on the workshop should also be the new standard for mods, scripts or not, as tthere are great modders with amazing ideas that unfortunately miss the mark on their explanations. Their burnout for repeat explanations for repeat questions is totally understandable but your patience to thoroughly explain your mod from start to finish cant be appreciated enough. Amazing craftsmanship with this man, really good stuff
Jebediah 7 月 7 日 下午 2:56 
This mod works great with that mod that decreases your max health by 10 for every time you go down, regardless if you use a medkit or not. Med kit's can't and shouldn't fix everything.