边缘世界 RimWorld

边缘世界 RimWorld

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Addie's Sanguine Arsenal
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Mod, 1.5, 1.6
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1.932 MB
3 月 24 日 下午 2:10
8 月 14 日 上午 11:44
7 项改动说明 ( 查看 )
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Addie's Sanguine Arsenal

在 Addie Van Winters 的 1 个合集中
Addie's Mods
10 件物品
描述
Addie's Sanguine Arsenal


Additions:
  • Five new industrial tier bloodfeeder focused weapons available after researching "hemo-channeling armaments" which requires gunsmithing and deathrest. Weapons are made at a machining table.


  • Exanguis Handgun: A handgun that can consume a bloodfeeder's hemogen to fire a burst of explosive blood projectiles.
  • Sanguine Katana: A very powerful melee weapon that can consume a bloodfeeder's hemogen to fire a razor-sharp wave of blood.
  • Threaded Cane: A regal looking cane comprised of threaded blades. Used as a ranged whip.
  • Sanguine Musket: Not actually a musket, this rifle is capable of channeling a bloodfeeder's hemogen into a cutting beam.
  • Blood Dagger: A throwing dagger that applies sanguine hemorrhage. Relatively cheap compared to the other weapons.
  • Blood Scythe: A big ole scythe, for all your blood spilling needs!


  • Weapons apply "Sanguine Hemorrhage" hediff, which at critical buildup will "pop" and deal a burst of damage. Think of it like bleed build up in Dark Souls or Elden Ring.
  • The weapons are all fairly good, but the katana, handgun, and musket are MUCH better when used by a pawn with hemogen.


The weapons require hemogen to use their special abilities. If the pawn doesn't have enough(or any hemogen) the special abilities will do nothing
I have never played with CE and thus do not make my mods CE compatible, ask for a patch on their end please.
This is my most C# touching mod yet, I don't think it has any glaring issues but let me know of any bugs.




Want to motivate me to make more and better mods, or want to commission something specific?
Consider buying me a shot of espresso:
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热门讨论 查看全部(1)
5
8 月 4 日 下午 12:03
Adding this mod specifically to my load order causes some warnings, curious if it's related to a prior incompat comment.
big fella
25 条留言
Shinzou 12 月 5 日 上午 11:44 
@Luckspeare, the error you mentioned comes from the fact that the verbClass in Vanilla Framework changed for 1.6. It is now called VEF.Weapons.Verb_Shoot instead of HeavyWeapons.Verb_Shoot, easily changeable in the XML files.
puppygirlpitjob 10 月 22 日 下午 1:59 
Wanted to say two things, one: love the mod, this is one of my favourites, really makes playing a vampire feel worth it
Second: it would be cool for this mod to be made compatible with the mod Melee Animations, theres a guide on the workshop page if you're interested ^-^
Luckspeare 9 月 6 日 上午 11:01 
If you have other weapon mods loaded, it will also cause Verb_Shoot errors to spam across them as well.
Luckspeare 8 月 23 日 上午 1:24 
I do. Errors on load.

Could not find a type named HeavyWeapons.Verb_Shoot

Minimal load, except some basic game UI stuff.

https://pastebin.com/nC0Uj6E9
Addie Van Winters  [作者] 8 月 11 日 下午 1:13 
?? do you have any errors?
Alpharius 8 月 11 日 下午 1:01 
scythe hype
unfortunately, it appears that all but four of the weapons have been just wiped off the face of the planet
I only have the handgun, musket, katana and dagger
several cats in a trench coat 8 月 8 日 下午 8:09 
Adding this mod to my mod list breaks the game so it can't get past map generation part of loading, and it can't get past scenario select of new game, and I have no idea where the incompatibility is coming from since the log doesn't say
Madmouse Ked 7 月 10 日 上午 9:39 
Scythe hype.
Addie Van Winters  [作者] 7 月 6 日 下午 12:52 
i have actually, 1.6 will have a scythe why not.
Varulv16 7 月 5 日 下午 2:46 
hello my guy have you ever thought about making a Scythe?