Teardown

Teardown

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Nuclear Explosives RDS Edition
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Type: Global
Category: Asset, Tool, Spawn
Tiedostokoko
Julkaistu
Päivitetty
30.252 MB
22.3. klo 8.38
29.3. klo 20.13
7 muutosilmoitusta ( näytä )

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Nuclear Explosives RDS Edition

Kuvaus
Now I am become deaf, explosions are very loud.

The functionality of this mod is very simple, there will be added selection of nuclear explosives to the spawn menu with varying toggles on them for the purpose you need alongside a tool if you enable the global.

Nukes have different effects for when they airburst and when they detonate in the water.

Keep in due mind there is also a settings menu that lets you turn off things like nuclear fire and the shockwave doing damage and screenshake.

Spawn Menu

The two extra spawnable variation types are "Flash" and "Less Smoke", I'd just recommend using the No Flash Var as that's the default nuke type.

The Flash nuke variation causes a very bright glow that turns night into day as apposed to just using a light.
The Less Smoke nuke variation just makes the mushroom cloud last less time in case you want that juicy aftermath.

Extra

This mod also adds a tool called the Davy Crockett launcher which lets you shoot small low-yield nuclear bombs out of a heavily modified recoilless rifle.

I plan also for other tools like an airstrike / nuke dropper and extra functionality changes to the already existing weapon.

This is practically a really big community project of all time.
The origins of this mod are as such ;

The Modder " Kooshing " took the original code from an AC130 mod I'm not aware of and edited it around.
The Modder " Quadview " then took the nuke code from Kooshing and planted them unto some original models of his and I downloaded that from the workshop.

Then I proceeded to heavily edit the code and add varying levels of different functionality and visual changes alongside actually making the shockwave do proper damage, overall improving it and adding certain tools like the davy crockett launcher and here we are now!

All the currently existing models in the mod are Quadview's aside from the Davy Crockett Launcher, so big credits to him + kooshing for the base I worked off.
Suositut keskustelut Näytä kaikki (4)
7
31.3. klo 11.07
Nuke does not damage structures
Quake78
6
21.5. klo 15.46
What are good maps for these bombs
✞TEHEPIKDISTOR✞
5
30.3. klo 14.52
nuke settings
dmge287
241 kommenttia
La Pasion 17.11. klo 10.56 
i eat uranium for fun
ThatOneGamingGuy3 16.11. klo 12.09 
chernobyl
Rainbow ⁧⁧[RainbowDoesStuff]  [tekijä] 1.11. klo 20.34 
the particles are not the laggy part of the mod
less smoke merely serves to cut down how long the mushroom cloud lasts for
Timerider 1.11. klo 20.29 
The less smoke variant still produces a lot of smoke.
La Pasion 26.10. klo 8.19 
@PackMan09 i think your pc is melting down.
<width=1>PackMan09 25.10. klo 23.33 
dawg wtf just happened, I exploded castle bravo and tried to remove the debris with the one gmod spawn menu mod and then it booted back to menu with what sounded like minecraft ghast sounds
Lycaon Pictus 19.10. klo 2.19 
can confirm what was posted a few months back, when the Davy Crockett launcher is used, it either changes the sky to sunset or randomly adds the sun back in (most noticeable when the sky is changed to night beforehand). It's the only real drawback to what is otherwise an excellent mod. id like to have an option to enable/disable that tool if that is possible, thank you.
La Pasion 11.10. klo 14.11 
fr but it makes my pc go kaboom
adamleemast 11.10. klo 14.10 
These explosions are so realistic and well made, I'd love to know how you did it.
G(unc) 3.10. klo 10.52 
what am i missing? it just shred frames