Starbound

Starbound

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[oSB] Armor Augment Slot
   
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Mar 21 @ 6:40am
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[oSB] Armor Augment Slot

Description
The purpose of this mod is revive old armor augments mod, but now with openStarbound, which is required to work. It will patch every piece of armor that you could have.
Build-In interface support: Frackin Universe, Arcana (will be updated)
Important! The same augments wont stack!
It is safe to delete, but armor with installed augment will save their effects.
20 Comments
Rex87 Dec 5 @ 5:56am 
I'm curious, is this mod possibly client side? I already know that you can add effects with save editing to items or even stack them, add Healing 3, Healing 2 and Healing 1 to one item, even add different effects or every possible effect the game has to one item and they all just work just the game doesn't tell what is equipped but there will be many buffs showing on the screen under the party UI, but yeah I'm curious if this requires any connection to the server to work or not because I wanted to play with this on servers and not worry about being kicked when there's packet exception etc
AgentKirin Sep 10 @ 3:13pm 
Huh. I could have sworn other back items got them, but I could have been looking at ones that had them already. Are there any plans to extend this to vanity back items? It'd be really nifty, and it seems weird to leave out something equipped in the exact same way as armor.
InActive-Artist  [author] Sep 10 @ 2:08pm 
This mod only adds an augment slot for armor.
InActive-Artist  [author] Sep 10 @ 2:04pm 
@AgentKirin, the reason is that vanilla starbound wings do not accept all augments at all.
AgentKirin Sep 9 @ 8:54pm 
For some reason, the vanilla Stargazer Acolyte Wings (and only the Stargazer Acolyte Wings) don't seem to get an augment slot. Any idea what could be causing that?
Rokuma May 14 @ 1:18am 
That's fine, mostly just wanted you (and others) to be aware of it.
If you can fix it, great. If not, oh well.
You are appreciated either way.
Gamma May 13 @ 8:36pm 
Okay, regardless, thank you for your work!
InActive-Artist  [author] May 13 @ 3:33pm 
Thank you all for the feedback, I'll check it all out soon. @Rokuma and @Gamma, I can't guarantee that I can fix it, but I'll take a look at it.
Gamma May 13 @ 3:11pm 
Incompatibility with Galaxy in Conflict, it appears that this mod prevents installation of GIC trinkets in GIC armor. Not an incompatibility, but GIC trinkets also cannot be installed in non-GIC armor.
Rokuma May 9 @ 2:03pm 
Heads up on an incompatibility.
Using the "Jeweler" profession items from RPG Growth mod on an armor will delete any equipped augments, as well as remove the augment slot entirely.
RPG Growth is basically unfinished and abandoned though.