Left 4 Dead 2

Left 4 Dead 2

162 个评价
Improved Pipebomb Blending
   
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Game Content: Weapons, Miscellaneous
Weapons: Throwable
文件大小
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更新日期
607.914 KB
3 月 20 日 下午 6:51
4 月 28 日 下午 6:47
2 项改动说明 ( 查看 )

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Improved Pipebomb Blending

描述
Unlike the molotov and vomitjar, the pipebomb's deploy animation doesn't have any blending, this simply fixes that.
27 条留言
Screaming Oats™ 7 月 8 日 上午 6:17 
thank you so much!
whymehere  [作者] 7 月 7 日 上午 9:58 
@Oats

//----------- DEPLOY -----------------------
$sequence pipebomb_deploy "v_eq_pipebomb_NamVet_Deploy" frame 0 40 FPS 50 snap activity ACT_VM_DEPLOY_PIPEBOMB 1
// ------layer-----
$animation pipebomb_anim_deploy_layer "v_eq_pipebomb_NamVet_Deploy" frame 0 40 FPS 50 subtract a_pipebomb_pose_neutral 0 weightlist VIEWARMS
$sequence pipebomb_deploy_layer {
pipebomb_anim_deploy_layer weightlist VIEWARMS fadein 0 fadeout 0.2
delta
{ event 5004 1 "Adrenaline.Deploy" }
activity ACT_VM_DEPLOY_PIPEBOMB_LAYER 1
}
Screaming Oats™ 7 月 7 日 上午 4:52 
what are the exact lines in .qc to fix the blending?
dingus 7 月 5 日 上午 9:26 
I guess he did mind
Torch / Eco 6 月 15 日 上午 11:13 
hey man I included your mod in this one, hope you don't mind

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498096955
ChickenChucker96 5 月 16 日 上午 4:40 
alright
whymehere  [作者] 5 月 16 日 上午 3:59 
If it replaces the model itself then no it won’t work.
ChickenChucker96 5 月 16 日 上午 1:43 
this might be a silly question but does this work with the beta pipebomb mod?
whymehere  [作者] 4 月 28 日 下午 6:50 
That was intentional, although i'll go ahead and make it use the adrenaline's deploy sound instead.
X553M 4 月 28 日 下午 6:20 
For some reason this mod changes the deploy sound to use defibrillator's? I have a custom defib deploy sound, every time I equip the pipe bomb I hear it.