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KR TakOS (Carry Capacity - Negative Weight - Vanilla Friendly)
   
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10.220 MB
3 月 15 日 下午 5:12
4 月 13 日 下午 2:34
7 项改动说明 ( 查看 )

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KR TakOS (Carry Capacity - Negative Weight - Vanilla Friendly)

描述
KR TakOS

为生存者打造的革命性科技升级!

TakOS推出高容量背部模块,专门设计用于抵消你的携带重量,让你能运输更多弹药、补给和装备而不会超载。只需装备一个TakOS模块即可通过负值减轻有效重量,扩展你的物品栏容量。

主要特点

✅ 分级模块 - 四个升级等级,每阶容量翻倍
✅ 专业变体 - 战术型、医疗型、强化型等适应不同游戏风格
✅ 优化图标 - 简洁直观的设计方便物品栏管理
✅ 3D模型与视觉清晰度 - 通过颜色立即识别等级:
  • 白色 (T1)
  • 蓝色 (T2)
  • 黄色 (T3)
  • 红色 (T4)
✅ 2种可用版本 - 包含适合每种游戏风格的两个版本:原版友好重量或极限OP容量

模块等级列表 - OP版本

类型
等级1
等级2
等级3
等级4
战术型 (K)
-8 (K1)
-16 (K2)
-32 (K3)
-64 (K4)
医疗型 (M)
-
-24 (M1)
-58 (M2)
-
容器型 (Q)
-100 (Q1)
-200 (Q2)
-300 (Q3)
-400 (Q4)
强化型 (T)
-20 (T1)
-40 (T2)
-80 (T3)
-160 (T4)
特战型 (X)
-45 (X1)
-96 (X2)
-192 (X3)
-
重装型
-
-
-
-246
冥界型
-
-
-
-356

模块等级列表 - 原版平衡版本

类型
等级1
等级2
等级3
等级4
战术型 (K)
-8 (K1)
-12 (K2)
-16 (K3)
-32 (K4)
医疗型 (M)
-
-14 (M1)
-38 (M2)
-
容器型 (Q)
-40 (Q1)
-60 (Q2)
-80 (Q3)
-100 (Q4)
强化型 (T)
-16 (T1)
-24 (T2)
-32 (T3)
-40 (T4)
特战型 (X)
-45 (X1)
-76 (X2)
-92 (X3)
-
重装型
-
-
-
-96
冥界型
-
-
-
-156

(所有数值均代表负重量 — 数字越大=容量越大)

未来更新
即将推出:
  • 更多具有特定功能的额外模块
  • 限制容器中的模块数量
  • 添加具有超高携带容量的定制背包

为什么选择TakOS?
  • 沉浸式设计:等级颜色与游戏内模型匹配,便于快速识别
  • 兼容性:与现有物品栏系统完美配合
  • 平衡性:此系统考虑了原版游戏风格进行平衡

只能激活一个模块版本 — 千万不要同时激活两个版本,否则会发生非常糟糕的事情!

看看我的其他模组!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3463564121

创意工坊ID:3445346892
模组ID:KRTakOSOP
模组ID:KRTakOSVB

注意:此模组正在积极开发中,预计未来更新将添加更多功能
11 条留言
Noisy Koi 5 月 3 日 下午 1:45 
is it possible to make a B42 variant of this? perhaps not one that actually increases your carrying capacity, but what about something like an "Exoskeleton" that buffs your ability to carry more weight *before* it starts slowing you down or hurting you.
Sure, might not be able to extend carry weight beyond 50, but before that point, carrying even just 20 weight slows you down dramatically and can even cause you harm so something that would allow you to carry more weight within that 50 limit could be useful
AnonSliver 4 月 28 日 下午 3:20 
ok no worrys thanks for getting back to me on it tho
D4RK-C0MP4N1  [作者] 4 月 28 日 下午 2:15 
Ahh, sorry—I confused this with FriOS. Unfortunately, this type of mod won’t be possible to make in Build 42 anymore. I’m referring to placing objects with negative weight, since the game no longer allows it. Additionally, the maximum container size is now only 50.

It is technically possible by changing some values in the source code, but I don’t want to do that, as it could lead to more issues or incompatibilities. When the final version releases, I’ll take a look at the source code and see what changes they’ve made
AnonSliver 4 月 28 日 下午 2:01 
ok checked, i dont see the KR TakOS in the list, but i do see KR FriOS, so just a heads up on that, i did go down the list slow and 2x times
AnonSliver 4 月 28 日 下午 1:50 
hmm its not showing up for me in the mod list, i must be blind, i check again, thanks
D4RK-C0MP4N1  [作者] 4 月 28 日 下午 1:46 
yes it is
AnonSliver 4 月 28 日 下午 1:27 
is this updated for unstable version? i know the other mod of yours is but is this one?
D4RK-C0MP4N1  [作者] 4 月 10 日 下午 12:49 
I have made great progress with the mod and I am satisfied with what it is currently, but it doesn't mean that I won't update it again, the next thing is to make a list of recipes to craft the existing modules in addition to improving the ones you already have, this I will be thinking about since the mod has been divided into two sides that have a very different approach, the Vanilla and the OP.

I don't think it's necessary to add the recipes for creating modules to the OP version, as in itself a single high level module saves you from being overloaded for a long time.

While in the Vanilla version, it will cost a lot to overcome the 200 kilos of extra weight, since the highest is the Mictlan module (-156), in that version if it is worth to be able to craft or improve them.

When will I do this recipe update, on vacations (Approx. in 5 working days).

If you have any ideas or suggestions, I will be seeing them here in the workshop or by private message.
D4RK-C0MP4N1  [作者] 4 月 10 日 下午 12:49 
I deleted nicolascool12 comment in order to clarify his question, also to take advantage of it and make a clean slate.

- Spawns are mainly set up in military zones this is for all existing modules.
- Additionally Medic modules can appear in hospitals and clinics, in addition to areas with medical supplies.
- Container modules can appear in factories or tool racks, currently it is set to appear in all wooden boxes in the game.
D4RK-C0MP4N1  [作者] 4 月 10 日 下午 12:47 
He hecho un gran avance con el mod y estoy satisfecho con lo que es actualmente, pero no quiere decir que no lo actualice otra vez, lo siguiente es hacer una lista de recetas para craftear los módulos existentes además de mejorar los que ya tienes, esto lo estaré pensando ya que el mod se ha divido en dos vertientes que tienen un enfoque muy diferente, el Vanilla y el OP.

No creo que sea necesario añadir las recetas de crear módulos a la versión OP, ya que en si un solo módulo de nivel alto te salva de estar sobrecargado durante mucho tiempo.

Mientras que en la versión Vanilla, va a costar mucho el superar los 200 kilos de peso extra, ya que el mas alto es el módulo Mictlan (-156), en esa versión si que vale la pena el poder craftearlos o mejorarlos.

¿Cuándo hare esa actualización de recetas?, En vacaciones (Aprox. en 5 días hábiles).

Si tienen alguna idea o sugerencia, los estaré viendo aquí en el workshop o por mensaje privado.