XCOM 2
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Viper's Weapon Rebalance
   
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3 月 13 日 下午 6:26
4 月 28 日 下午 12:18
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Viper's Weapon Rebalance

在 Dęąth Viper 的 1 个合集中
True Xcom
611 件物品
描述
This is a simple not-mod that re-balances the damage, ammo, and abilities of vanilla and mod added weapons.

Detailed changes can be found here.

I highly recommend using a mod like Better Armory Stats so that you can actually see some of the stats these weapons grant.

This is my PERSONAL take on a weapon revamp for all the vanilla weapons. Please don't ask me to make changes, this is for my own play-through with my proficiency classes in mind.

That said, this can be used with other classes and set ups of course.

I was convinced to release this publicly in case anyone wanted to try my campaign collection.

Every weapon has been modified to a dramatic extent to truly make them unique from one another, and have all been given some form of ability, whether its passive or active. Taken from the vanilla xcom or perk pack. (Keep in mind my classes don't use vanilla abilities, so this ties in very very well with them).

Prone to changes as I test to see how balanced the game is with this set up. Everything IS configurable to your hearts desire, so if you want changes, make them yourself. ;)

Does anyone even read these descriptions? If you read this far, leave a thumbs up and a cool comment. :)

Up next - ARMOR OVERHAUL MOD! Along with a slew of new weapons for my weapons cache mod :D
27 条留言
Dęąth Viper  [作者] 8 月 27 日 下午 5:50 
I THINK that was fixed a while ago. Let me know if its still happening after you update all your stuffs.
TITANMASTER25 5 月 26 日 上午 11:47 
Not sure what's going on but, my soldiers with grenade launchers can't bring grenades with them. They can be put in the utility, grenade slot, whatever. But in the level itself, those grenades aren't there, as if I never equipped them on the soldier, appreciate any help
Bada 5 月 19 日 上午 3:22 
I'm really enjoying your mod incredibly fun to play with!
Just wondering, do you have any plans to create an add-on mod for five-tier weapons in the future? I think it would be an awesome addition. Thanks again for your amazing work!
LeyShade 4 月 29 日 上午 9:28 
Seen. Thanks for clarifying, will remember to adapt ours to the same =)
Dęąth Viper  [作者] 4 月 29 日 上午 9:05 
I removed the permanent will loss from some of the items, so I fixed the localization to show that in game.
LeyShade 4 月 29 日 上午 3:47 
Quick side question - Localisation folder, what's the purpose of including the SavHudson items? Were they missing prior, or these a personal take?
Dęąth Viper  [作者] 4 月 23 日 下午 9:23 
The changes here only affect the weapons listed in the discussions tab. I have links up in the description. Anything not there this mod wont touch. I am still updating as I find things.
Cereal 4 月 23 日 下午 8:11 
How is the compatibility with RPGO, Iridar's 5-tier weapons, and Stukovs 9-tier weapons?
I tried for a bit, loved some changes(like the bullpup), but though some were too broken, like the sniper(that now is nerfed) and rapid fire as rifle default skill.
I like playing with harder enemies so these changes could come really nice, but i fear that something will break with some of the other mods i use, specially with RPGO.
grammarsalad 3 月 23 日 上午 8:53 
I've made a lot of similar changes to my own setup that you have here. In particular, I added remote hacking to the bit and gremlin, and suppression to cannons (though, I added it to the rifle as well).
Dęąth Viper  [作者] 3 月 19 日 下午 11:01 
Unrestricted customizations and chosen reward variety. Its their orion armor set mixed with the skirmisher half cape